_sorrow_

South Korea
On FACEIT since 2018 48 matches tracked 11 matches in 30 days
ELO ▲ 9
2,156
30-day peak: 2,157
Rank EU
#153,759
South Korea #2,073 in South Korea
Last updated:

How does _sorrow_ play?

Rating 1.50 K/R 1.04 ADR 101.8 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.50
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 98%
Rating distribution from 48 matches
outstanding 1.80 and up 25% strong 1.30 to 1.79 48% good 1.10 to 1.29 13% normal 0.90 to 1.09 13% weak 0.75 to 0.89 0% very weak below 0.75 2%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

69% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 69%+18 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

37% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 37%+15 pp · Ø 22% better than 99%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Strength
Where do the kills come from?

1.63 K/D and so well above the average (1.03).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.63+0.60 · Ø 1.03 better than 99%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

4.1 MVPs per match and so well above the average (2.3).

2K rounds 19.4%+6.0 pp · Ø 13.4% better than 99%
3K rounds 8.1%+4.0 pp · Ø 4.1% better than 99%
MVPs per match 4.1+1.8 · Ø 2.3 better than 99%
4Ks and aces 23x 4K, 2 aces in 48 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 95%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 78%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _sorrow_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 48 matches, all from the last 3 months.

Kills per round (K/R)

1.06
AugSepOct

Patterns

From the last 48 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.45 · Ancient
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
50% right on the average
1.06 better than 99%
103.2 better than 99%
1.52 better than 99%
67% of 57 duels better than 99%
33% of 9 situations better than 35%
Ancient11
55% -
1.10 -
107.7 -
1.59-
71% of 45 duels -
57% of 14 situations -
Inferno9
67% -
0.94 -
95.8 -
1.37-
65% of 34 duels -
63% of 8 situations -
Anubis7
71% -
1.04 -
98.2 -
1.52-
70% of 27 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _sorrow_ plays

Across 48 matches _sorrow_ averages K/R 1.04, ADR 101.8 and a rating of 1.50. Biggest strength: Rating at 1.50, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 22.9 kills per match with 61% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 41 of 48 matches the rating was 1.10 or higher (85%), in 1 it was below 0.90. In 48 matches with detailed stats: 23 4Ks and 2 aces. Last 30 days: 11 matches, win rate 55%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.