_soares-

Portugal
On FACEIT since 2019 157 matches tracked 71 matches in 30 days
ELO ▼ 147
2,059
30-day peak: 2,206
Rank EU
#203,925
Portugal #3,471 in Portugal
Last updated:

How does _soares- play?

Rating 1.15 (from 136 matches) K/R 0.84 ADR 89.4 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 136 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

54% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 54%+16 pp · Ø 38% better than 98%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.16+0.14 · Ø 1.02 better than 86%
Pistol kills per match 3.6
Knife kills 5 in 157 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.3%).

2K rounds 15.4%+2.1 pp · Ø 13.3% better than 89%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 32x 4K, 6 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −8.7

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: June 2026 with 0.91. Last 3 months: 0.84 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
51 matches · 63% win rate
In match 4 of the day −24 ELO
20 matches · 35% win rate
On Mondays ±0 ELO, win rate 38%

_soares- loses the most ELO on Mirage: −25 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.54 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
63% better than 88%
0.89 better than 95%
93.3 better than 93%
1.23 better than 94%
52% of 292 duels better than 58%
58% of 31 situations better than 92%
Dust 230
40% better than 14%
0.77 better than 65%
83.4 better than 62%
1.03 right on the average
56% of 125 duels better than 76%
50% of 10 situations better than 81%
Ancient22
27% better than 1%
0.85 better than 91%
89.2 better than 84%
1.06 better than 61%
56% of 84 duels better than 75%
43% of 7 situations better than 62%
Anubis17
47% better than 32%
0.80 better than 81%
85.7 better than 76%
1.14-
49% of 95 duels better than 36%
45% of 11 situations better than 71%
Cache14
79% -
0.91 -
95.1 -
1.29-
58% of 60 duels -
75% of 4 situations -
Nuke12
42% -
0.86 -
93.0 -
1.08-
56% of 50 duels -
33% of 3 situations -
Inferno11
45% -
0.76 -
82.1 -
1.04-
59% of 80 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _soares- plays

Across 157 matches _soares- averages K/R 0.84 and ADR 89.4; the rating across the 136 rated matches is 1.15. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 49% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 71 of 136 matches the rating was 1.10 or higher (52%), in 45 it was below 0.90. In 136 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: September 2026 at 1.16. _soares- loses the most ELO on Mirage (−25 ELO, win rate 63%). Things go best in match 3 of the day (+23 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +23 ELO. Improved over the last three months: Headshots +5 pp, Win rate +3 pp. Got weaker: K/R −0.04, ADR −8.7. Last 30 days: 71 matches, win rate 48%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.