_skyzzen_

Portugal
283 matches tracked 54 matches in 30 days
Last updated:

How does _skyzzen_ play?

Rating 1.06 (from 119 matches) K/R 0.78 ADR 82.2 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 119 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 31%+20 pp better than 96%
K/D 1.09+0.06 better than 68%
Pistol kills per match 3.3
Knife kills 6 in 283 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 75%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 51x 4K, 4 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.6+0.5 better than 67%
Enemies flashed per round 0.300.00 level
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +427
= Stayed the same
K/R at 0.78, ADR at 82.4, Headshots at 46%, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: May 2026 with 0.87. Last 3 months: 0.78 (at the start 0.77).

Patterns

From the last 283 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −43 ELO
82 matches · 50% wins
In match 2 of the day −27 ELO
39 matches · 38% wins
Between 12:00 and 18:00 −53 ELO, win rate 29%
On Mondays −20 ELO, win rate 33%

_skyzzen_ loses the most ELO on Mirage: −43 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Most kills in a match: 44 · Inferno
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
50% better than 42%
0.82 better than 82%
86.4 better than 76%
1.04 level
57% of 355 duels better than 80%
42% of 43 situations better than 61%
Dust 254
52% level
0.77 better than 64%
81.7 better than 55%
1.06 better than 56%
60% of 252 duels better than 88%
38% of 37 situations level
Inferno43
53% better than 41%
0.78 better than 68%
84.7 better than 65%
1.14 better than 80%
54% of 215 duels better than 61%
36% of 22 situations better than 40%
Anubis38
39% better than 10%
0.74 level
76.8 better than 27%
1.09 better than 67%
52% of 187 duels better than 53%
35% of 23 situations better than 44%
Ancient35
34% better than 6%
0.74 better than 46%
79.3 better than 38%
1.01 better than 40%
52% of 137 duels better than 55%
42% of 24 situations better than 65%
Nuke22
50% better than 30%
0.78 better than 56%
78.6 better than 32%
0.95-
64% of 104 duels better than 92%
31% of 13 situations better than 32%
Cache6
83% -
0.75 -
75.6 -
1.16-
53% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _skyzzen_ plays

Across 283 matches _skyzzen_ averages K/R 0.78 and ADR 82.2; the rating across the 119 rated matches is 1.06. Biggest strength: Opening duels won at 56%. That is better than 83% of players on level 10. Most room to improve: Headshot rate at 46%. That is better than only 24% of players on level 10. On average 17.0 kills per match, 46% of them headshots. The strongest map is Inferno with a 53% win rate in 43 matches. In 52 of 119 matches the rating was 1.10 or higher (44%), in 36 it was below 0.90. In 242 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: September 2026 at 1.08. _skyzzen_ loses the most ELO on Mirage (−43 ELO, win rate 50%). Things go best on Dust 2 (+114 ELO, win rate 52%). Improved over the last three months: ELO +427. Unchanged in recent months: K/R at 0.78, ADR at 82.4, Headshots at 46%, Win rate at 48%. Last 30 days: 54 matches, win rate 56%, ELO balance +71.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.