_skyfall_

Norway
On FACEIT since 2017 342 matches tracked 118 matches in 30 days
Last updated:
Next update possible in 6m 8s

How does _skyfall_ play?

Rating 1.07 K/R 0.75 ADR 77.7 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 342 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.13+0.10 · Ø 1.03 better than 78%
Pistol kills per match 2.9
Knife kills 2 in 342 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 37x 4K, 6 aces in 282 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.75, ADR at 77.3, Headshots at 44%, Win rate at 49%
▼ Got worse
ELO −101

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −215 ELO
113 matches · 50% win rate
On Anubis −195 ELO
72 matches · 50% win rate
On Saturdays −170 ELO, win rate 41%

_skyfall_ loses the most ELO on Mirage: −215 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Inferno
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
50% better than 44%
0.75 better than 53%
78.0 better than 34%
1.07 better than 61%
58% of 393 duels better than 84%
44% of 95 situations better than 70%
Anubis72
50% better than 43%
0.78 better than 67%
80.4 better than 45%
1.12 better than 76%
55% of 233 duels better than 67%
40% of 72 situations better than 58%
Dust 253
43% better than 21%
0.76 better than 58%
75.5 better than 20%
1.09 better than 66%
57% of 174 duels better than 78%
47% of 51 situations better than 77%
Ancient43
47% better than 32%
0.69 better than 22%
75.6 better than 19%
0.96 better than 24%
54% of 165 duels better than 64%
15% of 20 situations better than 5%
Inferno27
70% better than 92%
0.81 better than 72%
80.1 better than 37%
1.19 better than 82%
60% of 106 duels better than 83%
53% of 17 situations better than 83%
Cache24
46% -
0.75 -
79.7 -
1.04-
68% of 103 duels -
73% of 11 situations -
Nuke10
30% -
0.64 -
66.5 -
0.90-
52% of 31 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _skyfall_ plays

Across 342 matches _skyfall_ averages K/R 0.75, ADR 77.7 and a rating of 1.07. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 44% headshots. The strongest map is Inferno with a 70% win rate in 27 matches. In 147 of 342 matches the rating was 1.10 or higher (43%), in 107 it was below 0.90. In 282 matches with detailed stats: 37 4Ks and 6 aces. Best month by rating: September 2026 at 1.11. _skyfall_ loses the most ELO on Mirage (−215 ELO, win rate 50%). Things go best on Inferno (+125 ELO, win rate 70%). Match no. 1 of the day goes best: 54% win rate, −33 ELO. Improved over the last three months: Rating +0.06. Got weaker: ELO −101. Unchanged in recent months: K/R at 0.75, ADR at 77.3, Headshots at 44%, Win rate at 49%. Last 30 days: 118 matches, win rate 48%, net ELO −209.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.