_sk___

Italy
144 matches tracked 31 matches in 30 days
Last updated:

How does _sk___ play?

Rating 0.94 K/R 0.68 ADR 74.3 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 144 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 30%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 2.5
Knife kills 1 in 144 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 51%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 11x 4K, 0 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so slightly above the average (36%).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 60%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether _sk___ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 125 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.66
JulAugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
20 matches · 45% win rate
Between 12:00 and 18:00 +67 ELO, win rate 44%
On Tuesdays +5 ELO, win rate 33%

_sk___ loses the most ELO in match 3 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Ancient
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
53% better than 60%
0.63 better than 8%
71.2 better than 10%
0.87 better than 8%
42% of 228 duels better than 11%
33% of 24 situations better than 38%
Ancient32
53% better than 58%
0.77 better than 69%
80.8 better than 51%
1.07 better than 69%
52% of 137 duels better than 59%
58% of 26 situations better than 91%
Mirage23
48% better than 41%
0.62 better than 7%
69.4 better than 6%
0.87 better than 8%
34% of 73 duels better than 1%
38% of 16 situations right on the average
Anubis19
68% better than 92%
0.73 better than 47%
78.0 better than 36%
1.01 better than 45%
55% of 83 duels better than 74%
24% of 17 situations better than 20%
Inferno7
43% -
0.75 -
77.9 -
1.06-
52% of 31 duels -
50% of 2 situations -
Nuke5
40% -
0.77 -
81.1 -
1.04-
55% of 22 duels -
40% of 5 situations -
Cache4
25% -
0.48 -
62.4 -
0.64-
56% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _sk___ plays

Across 144 matches _sk___ averages K/R 0.68, ADR 74.3 and a rating of 0.94. Most room to improve: Opening duels won at 46%, better than only 15% of level 9 players. Averages 14.7 kills per match with 47% headshots. The strongest map is Anubis with a 68% win rate in 19 matches. In 40 of 144 matches the rating was 1.10 or higher (28%), in 68 it was below 0.90. In 124 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. _sk___ loses the most ELO in match 3 of the day (±0 ELO, win rate 45%). Things go best on Ancient (+32 ELO, win rate 53%). Match no. 1 of the day goes best: 59% win rate, −2 ELO. Last 30 days: 31 matches, win rate 65%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.