_shiku

Mongolia
109 matches tracked
ELO
1,492
Peak across the last 109 matches: 1,861
Rank SEA ▼ 11,987 places
#20,930
30 days · prev. #8,943 · best #8,943
Last updated:

How does _shiku play?

Rating 1.07 K/R 0.79 ADR 87.1 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 109 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerEntryMulti-kills
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 55%+6 pp · Ø 49% better than 87%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 1.04+0.07 · Ø 0.97 better than 67%
Pistol kills per match 3.6
Knife kills 5 in 109 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 15.1%+2.3 pp · Ø 12.8% better than 90%
3K rounds 4.9%+1.1 pp · Ø 3.8% better than 88%
MVPs per match 2.7+0.5 · Ø 2.2 better than 93%
4Ks and aces 24x 4K, 5 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 59%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
Whether _shiku is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 109 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −21 ELO
37 matches · 32% win rate
In match 2 of the day +30 ELO
20 matches · 35% win rate
Between 12:00 and 18:00 +14 ELO, win rate 36%

_shiku loses the most ELO from match 5 of the day: −21 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
33% better than 6%
0.81 better than 84%
89.0 better than 89%
1.10 better than 78%
56% of 266 duels better than 81%
32% of 25 situations better than 33%
Dust 229
52% better than 55%
0.81 better than 88%
89.0 better than 89%
1.09 better than 78%
52% of 186 duels better than 61%
32% of 22 situations better than 35%
Anubis12
58% -
0.81 -
89.5 -
1.10-
53% of 91 duels -
33% of 6 situations -
Ancient10
50% -
0.70 -
78.7 -
1.02-
55% of 49 duels -
20% of 5 situations -
Inferno8
13% -
0.72 -
85.3 -
0.93-
52% of 50 duels -
33% of 3 situations -
Cache6
33% -
0.84 -
83.5 -
1.08-
73% of 44 duels -
75% of 4 situations -
Vertigo5
60% -
0.95 -
93.9 -
1.27-
66% of 32 duels -
33% of 6 situations -
Nuke3
0% -
0.55 -
68.5 -
0.71-
44% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _shiku plays

Across 109 matches _shiku averages K/R 0.79, ADR 87.1 and a rating of 1.07. Biggest strength: Rounds with first kill at 16%, better than 99% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 18.2 kills per match with 44% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 52 of 109 matches the rating was 1.10 or higher (48%), in 37 it was below 0.90. In 109 matches with detailed stats: 24 4Ks and 5 aces. _shiku loses the most ELO from match 5 of the day (−21 ELO, win rate 32%). Things go best on Mirage (+71 ELO, win rate 33%). Match no. 1 of the day goes best: 52% win rate, +58 ELO. Last 30 days: 6 matches, win rate 67%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.