_shekel
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average28% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average46% headshots and so clearly below the average (49%).
Impact
Average2.7 MVPs per match and so well above the average (2.3).
Utility and deaths
Weakness25% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.82. Last 3 months: 0.72 (at the start 0.81). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.13. Last 3 months: 0.99 (at the start 1.11). Slightly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 88.3. Last 3 months: 76.1 (at the start 87.8). Slightly below the average (80.8).
Share of headshot kills
Best month: September 2026 with 50%. Last 3 months: 47% (at the start 45%). Slightly below the average (49%).
Matches won (win rate)
Best month: June 2026 with 65%. Last 3 months: 44% (at the start 59%). Well below the average (50%).
Best month: October 2026 with 2,081. Last 3 months: 2,081 (at the start 2,071).
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 28 · Anubis
- Highest rating in a match: 1.78 · Mirage
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How _shekel plays
Across 61 matches _shekel averages K/R 0.76, ADR 81.4 and a rating of 1.04. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Mirage with a 65% win rate in 20 matches. In 30 of 61 matches the rating was 1.10 or higher (49%), in 23 it was below 0.90. In 32 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.13. Things go best in match 1 of the day (+59 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +59 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.09, Rating −0.12, ADR −11.7, Win rate −15 pp. Unchanged in recent months: ELO at 2,081. Last 30 days: 19 matches, win rate 42%, net ELO +15.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.