_sammmm

Malaysia
On FACEIT since 2021 134 matches tracked 59 matches in 30 days
ELO ▲ 172
2,510
30-day peak: 2,517
Rank SEA ▲ 15 places
#1,058
Malaysia #47 in Malaysia
30 days · prev. #1,073 · best #1,030
Last updated:

How does _sammmm play?

Rating 0.98 K/R 0.71 ADR 78.7 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 134 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 53%+2 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 78%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.7
Knife kills 2 in 134 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 16%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 16%
MVPs per match 2.1−0.2 · Ø 2.3 better than 19%
4Ks and aces 20x 4K, 1 ace in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 63%
Enemies flashed per round 0.54+0.22 · Ø 0.32 better than 94%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether _sammmm is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 120 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.74
JunJulAugSepOct

Best month: July 2026 with 0.74.

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Dust 2
  2. Highest rating in a match: 1.87 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
71% better than 97%
0.76 better than 55%
84.9 better than 66%
1.07 better than 56%
55% of 168 duels better than 69%
57% of 28 situations better than 91%
Mirage39
51% better than 46%
0.63 better than 6%
71.5 better than 8%
0.87 better than 4%
55% of 160 duels better than 69%
44% of 16 situations better than 68%
Ancient19
42% better than 17%
0.68 better than 18%
73.0 better than 10%
0.93 better than 14%
50% of 82 duels better than 41%
44% of 16 situations better than 66%
Anubis14
64% -
0.80 -
85.5 -
1.11-
60% of 62 duels -
27% of 11 situations -
Inferno7
0% -
0.70 -
80.9 -
0.95-
42% of 38 duels -
50% of 4 situations -
Nuke7
43% -
0.68 -
76.8 -
0.92-
46% of 35 duels -
33% of 3 situations -
Cache6
50% -
0.69 -
80.9 -
0.94-
38% of 37 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _sammmm plays

Across 134 matches _sammmm averages K/R 0.71, ADR 78.7 and a rating of 0.98. Biggest strength: Headshot rate at 56%, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 56% headshots. The strongest map is Dust 2 with a 71% win rate in 41 matches. In 46 of 134 matches the rating was 1.10 or higher (34%), in 54 it was below 0.90. In 117 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: October 2026 at 1.03. Things go best on Mirage (+25 ELO, win rate 51%). Match no. 1 of the day goes best: 63% win rate, +24 ELO. Last 30 days: 59 matches, win rate 58%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.