_sainty666_

South Korea
On FACEIT since 2024 80 matches tracked 57 matches in 30 days
ELO ▲ 148
2,156
30-day peak: 2,157
Rank EU
#154,115
South Korea #2,087 in South Korea
Last updated:

How does _sainty666_ play?

Rating 0.96 K/R 0.69 ADR 76.8 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 80 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.1
Knife kills 2 in 80 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 10%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 7x 4K, 1 ace in 80 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 10%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _sainty666_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.81 · Cache
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
50% right on the average
0.67 better than 19%
73.7 better than 17%
0.94 better than 21%
51% of 109 duels right on the average
40% of 10 situations better than 57%
Ancient16
56% better than 63%
0.61 better than 3%
70.6 better than 5%
0.85 better than 5%
42% of 69 duels better than 8%
20% of 5 situations better than 13%
Dust 216
63% better than 86%
0.70 better than 30%
75.0 better than 20%
0.95 better than 22%
42% of 73 duels better than 10%
25% of 12 situations better than 17%
Anubis14
29% -
0.74 -
85.6 -
1.02-
60% of 58 duels -
29% of 7 situations -
Cache6
50% -
0.84 -
86.9 -
1.13-
76% of 17 duels -
50% of 4 situations -
Nuke4
25% -
0.74 -
82.0 -
1.04-
32% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _sainty666_ plays

Across 80 matches _sainty666_ averages K/R 0.69, ADR 76.8 and a rating of 0.96. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 61% headshots. The strongest map is Dust 2 with a 63% win rate in 16 matches. In 30 of 80 matches the rating was 1.10 or higher (38%), in 32 it was below 0.90. In 80 matches with detailed stats: 7 4Ks and 1 ace. Things go best on Mirage (+45 ELO, win rate 50%). Last 30 days: 57 matches, win rate 51%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.