_s1r3tsu_

China
On FACEIT since 2022 217 matches tracked 88 matches in 30 days
Last updated:
Next update possible in 8m 28s

How does _s1r3tsu_ play?

Rating 1.09 K/R 0.79 ADR 87.0 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 217 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 93%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 95%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 2.5
Knife kills 6 in 217 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 80%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 35x 4K, 4 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

8.6 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 8.6+4.4 · Ø 4.2 better than 99%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +148
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 86.2, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −54 ELO
28 matches · 50% win rate
In match 4 of the day −11 ELO
28 matches · 43% win rate
On Thursdays ±0 ELO, win rate 38%

_s1r3tsu_ loses the most ELO on Ancient: −54 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Nuke
  2. Most kills in a match: 44 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis63
60% better than 77%
0.78 better than 72%
86.9 better than 80%
1.09 better than 73%
57% of 310 duels better than 83%
38% of 37 situations right on the average
Nuke34
38% better than 7%
0.75 better than 41%
86.7 better than 72%
1.03 better than 37%
47% of 145 duels better than 22%
29% of 17 situations better than 29%
Cache33
52% -
0.88 -
91.3 -
1.25-
54% of 164 duels -
56% of 25 situations -
Dust 229
48% better than 38%
0.74 right on the average
83.6 better than 65%
1.06 better than 60%
49% of 95 duels better than 38%
31% of 16 situations better than 32%
Ancient28
50% better than 42%
0.77 better than 61%
85.1 better than 67%
1.04 better than 53%
55% of 159 duels better than 71%
44% of 25 situations better than 67%
Mirage28
50% better than 45%
0.79 better than 74%
89.0 better than 84%
1.09 better than 71%
52% of 140 duels better than 57%
40% of 15 situations better than 56%

Compared with players on the same level who have at least 15 matches on the map.

How _s1r3tsu_ plays

Across 217 matches _s1r3tsu_ averages K/R 0.79, ADR 87.0 and a rating of 1.09. Biggest strength: Utility damage per round at 8.6, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 60% headshots. The strongest map is Anubis with a 60% win rate in 63 matches. In 98 of 217 matches the rating was 1.10 or higher (45%), in 71 it was below 0.90. In 176 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: June 2026 at 1.32. _s1r3tsu_ loses the most ELO on Ancient (−54 ELO, win rate 50%). Things go best on Anubis (+71 ELO, win rate 60%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: Headshots +5 pp, ELO +148. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 86.2, Win rate at 51%. Last 30 days: 88 matches, win rate 56%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.