_raulll_22
How does _raulll_22 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (50%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.00).
Impact
Weakness1.9 MVPs per match and so well below the average (2.2).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.63). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.99. Last 3 months: 0.96 (at the start 0.89). Slightly below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 80.4. Last 3 months: 78.3 (at the start 75.2). Just below the average (79.3).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 44% (at the start 42%). Just below the average (45%).
Matches won (win rate)
Best month: July 2026 with 73%. Last 3 months: 45% (at the start 55%). Well below the average (52%).
Best month: August 2026 with 1,396.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 96 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_raulll_22 loses the most ELO in match 2 of the day: ±0 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Dust 2
- Highest rating in a match: 2.00 · Dust 2
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 96 matchesCompared with players on the same level who have at least 15 matches on the map.
How _raulll_22 plays
Across 96 matches _raulll_22 averages K/R 0.68, ADR 77.7 and a rating of 0.95. Biggest strength: Utility hit rate at 41%, better than 87% of level 6 players. Most room to improve: Opening duels won at 44%, better than only 10% of level 6 players. Averages 14.9 kills per match with 44% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 34 of 96 matches the rating was 1.10 or higher (35%), in 42 it was below 0.90. In 75 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. _raulll_22 loses the most ELO in match 2 of the day (±0 ELO, win rate 41%). Things go best on Dust 2 (+56 ELO, win rate 39%). Improved over the last three months: K/R +0.06, Rating +0.07, Headshots +2 pp. Got weaker: Win rate −10 pp. Unchanged in recent months: ADR at 78.3. Last 30 days: 60 matches, win rate 47%, net ELO +6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.