_raideZ

Poland
175 matches tracked 92 matches in 30 days
ELO ▲ 197
2,068
30-day peak: 2,068
Rank EU
#199,028
Poland #13,013 in Poland
Last updated:

How does _raideZ play?

Rating 1.04 K/R 0.75 ADR 80.6 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 175 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.03+0.03 · Ø 1.00 better than 61%
Pistol kills per match 2.6
Knife kills 6 in 175 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 18x 4K, 2 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 4%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +8 pp, Win rate +5 pp, ELO +303
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.16, ADR −9.3

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.72 (at the start 0.83). Just below the average (0.73).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −51 ELO
31 matches · 39% win rate
On Anubis −28 ELO
41 matches · 63% win rate
On Fridays +30 ELO, win rate 41%

_raideZ loses the most ELO in match 3 of the day: −51 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.03 · Nuke
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
51% better than 52%
0.74 better than 57%
79.6 better than 50%
1.02 better than 54%
47% of 179 duels better than 31%
29% of 24 situations better than 24%
Anubis41
63% better than 85%
0.75 better than 58%
81.6 better than 56%
1.05 better than 62%
52% of 116 duels better than 56%
50% of 26 situations better than 80%
Ancient35
57% better than 70%
0.71 better than 37%
78.3 better than 38%
0.97 better than 32%
48% of 130 duels better than 33%
33% of 27 situations better than 38%
Dust 220
40% better than 18%
0.77 better than 73%
85.1 better than 78%
1.08 better than 74%
51% of 70 duels better than 53%
33% of 12 situations better than 39%
Nuke16
38% better than 7%
0.81 better than 68%
84.4 better than 58%
1.13 better than 69%
57% of 51 duels better than 72%
25% of 16 situations better than 16%
Inferno9
44% -
0.70 -
69.8 -
0.93-
43% of 23 duels -
20% of 5 situations -
Cache7
57% -
0.86 -
84.5 -
1.19-
52% of 21 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _raideZ plays

Across 175 matches _raideZ averages K/R 0.75, ADR 80.6 and a rating of 1.04. Biggest strength: Utility hit rate at 40%, better than 82% of level 9 players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 9 players. Averages 16.1 kills per match with 53% headshots. The strongest map is Anubis with a 63% win rate in 41 matches. In 69 of 175 matches the rating was 1.10 or higher (39%), in 71 it was below 0.90. In 128 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. _raideZ loses the most ELO in match 3 of the day (−51 ELO, win rate 39%). Things go best in match 1 of the day (+128 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +128 ELO. Improved over the last three months: Headshots +8 pp, Win rate +5 pp, ELO +303. Got weaker: K/R −0.11, Rating −0.16, ADR −9.3. Last 30 days: 92 matches, win rate 58%, net ELO +136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.