_r3my

Japan
On FACEIT since 2024 36 matches tracked 36 matches in 30 days
ELO ▼ 343
2,547
30-day peak: 2,890
Rank SEA ▼ 263 places
#923
Japan #37 in Japan
30 days · prev. #660 · best #660
Last updated:

How does _r3my play?

Rating 1.23 K/R 0.90 ADR 93.6 from 36 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 372 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.21+0.17 · Ø 1.04 better than 89%
Pistol kills per match 3.1
Knife kills 3 in 372 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.2%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 85%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 94%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 18x 4K, 1 ace in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 35%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Patterns

From the last 372 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −73 ELO
31 matches · 45% win rate
In match 1 of the day −58 ELO
84 matches · 40% win rate
Between 0:00 and 6:00 −45 ELO, win rate 45%
On Fridays −19 ELO, win rate 44%

_r3my loses the most ELO on Dust 2: −73 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Highest rating in a match: 2.31 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage164
52% better than 47%
0.82 better than 80%
89.4 better than 84%
1.12 better than 74%
53% of 869 duels better than 57%
35% of 80 situations better than 37%
Anubis84
60% better than 73%
0.83 better than 85%
91.6 better than 90%
1.14 better than 78%
52% of 447 duels right on the average
32% of 38 situations better than 30%
Ancient55
44% better than 23%
0.80 better than 70%
85.0 better than 62%
1.12 better than 72%
50% of 252 duels better than 36%
33% of 46 situations better than 37%
Dust 231
45% better than 24%
0.72 better than 36%
75.7 better than 21%
1.00 better than 33%
47% of 150 duels better than 24%
36% of 11 situations better than 44%
Nuke30
67% better than 85%
0.94 better than 96%
100.1 better than 98%
1.29 better than 93%
59% of 184 duels better than 81%
44% of 16 situations better than 62%
Inferno5
20% -
0.80 -
89.8 -
1.04-
62% of 21 duels -
0% of 4 situations -
Cache3
33% -
0.73 -
79.1 -
0.90-
47% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _r3my plays

Across 36 matches _r3my averages K/R 0.90, ADR 93.6 and a rating of 1.23. Biggest strength: Damage per round (ADR) at 93.6, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 20.4 kills per match with 50% headshots. The strongest map is Nuke with a 67% win rate in 30 matches. In 197 of 372 matches the rating was 1.10 or higher (53%), in 101 it was below 0.90. In 36 matches with detailed stats: 18 4Ks and 1 ace. _r3my loses the most ELO on Dust 2 (−73 ELO, win rate 45%). Things go best on Mirage (+57 ELO, win rate 52%). Match no. 2 of the day goes best: 57% win rate, +13 ELO. Last 30 days: 36 matches, win rate 42%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.