_qP

Lithuania
202 matches tracked 38 matches in 30 days
Last updated:

How does _qP play?

Rating 0.94 (from 152 matches) K/R 0.68 ADR 77.0 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 152 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 89%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.92−0.08 · Ø 1.00 better than 19%
Pistol kills per match 2.7
Knife kills 1 in 202 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 29%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 18x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.6+2.3 · Ø 4.3 better than 92%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 77.2, Headshots at 56%, Win rate at 48%, ELO at 1,874
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.73).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −85 ELO
29 matches · 34% win rate
On Ancient −83 ELO
44 matches · 48% win rate
Between 6:00 and 12:00 −61 ELO, win rate 43%

_qP loses the most ELO from match 5 of the day: −85 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Anubis
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 57 · Ancient

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
47% better than 37%
0.69 better than 32%
76.5 better than 34%
0.97 better than 36%
52% of 193 duels better than 61%
24% of 17 situations better than 16%
Ancient44
48% better than 37%
0.74 better than 54%
83.2 better than 66%
0.97 better than 32%
50% of 145 duels better than 45%
28% of 29 situations better than 23%
Anubis41
54% better than 58%
0.67 better than 21%
78.0 better than 38%
0.95 better than 26%
49% of 122 duels better than 39%
26% of 23 situations better than 23%
Inferno30
47% better than 28%
0.66 better than 17%
75.2 better than 20%
0.94 better than 20%
48% of 90 duels better than 29%
58% of 12 situations better than 88%
Nuke15
73% better than 94%
0.68 better than 14%
74.5 better than 14%
0.95-
42% of 43 duels better than 7%
25% of 8 situations better than 16%
Cache14
29% -
0.53 -
63.0 -
0.71-
49% of 61 duels -
33% of 9 situations -
Dust 26
17% -
0.66 -
77.6 -
0.88-
25% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _qP plays

Across 202 matches _qP averages K/R 0.68 and ADR 77.0; the rating across the 152 rated matches is 0.94. Biggest strength: Utility damage per round at 6.6, better than 92% of level 9 players. Most room to improve: Clutch 1v1 won at 30%, better than only 14% of level 9 players. Averages 15.4 kills per match with 56% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 48 of 152 matches the rating was 1.10 or higher (32%), in 70 it was below 0.90. In 122 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. _qP loses the most ELO from match 5 of the day (−85 ELO, win rate 34%). Things go best on Inferno (+28 ELO, win rate 47%). Match no. 3 of the day goes best: 57% win rate, −1 ELO. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.67, ADR at 77.2, Headshots at 56%, Win rate at 48%, ELO at 1,874. Last 30 days: 38 matches, win rate 53%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.