_qP
Name history of _qP
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _qP play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so just below the average (50%).
Clutch
Weakness30% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average56% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average6.6 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.03. Last 3 months: 0.93 (at the start 0.99). Clearly below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 79.9. Last 3 months: 77.2 (at the start 76.7). Just below the average (79.6).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months: 56% (at the start 55%). Well above the average (49%).
Matches won (win rate)
Best month: October 2026 with 56%. Last 3 months: 48% (at the start 49%). Just below the average (49%).
Best month: August 2026 with 1,984. Last 3 months: 1,874 (at the start 1,878).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 34%.
Patterns
From the last 202 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_qP loses the most ELO from match 5 of the day: −85 ELO, 34% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.93 · Anubis
- Longest win streak: 5 wins in a row · Nuke
- Most kills in a match: 57 · Ancient
Maps in detail
from the last 202 matchesCompared with players on the same level who have at least 15 matches on the map.
How _qP plays
Across 202 matches _qP averages K/R 0.68 and ADR 77.0; the rating across the 152 rated matches is 0.94. Biggest strength: Utility damage per round at 6.6, better than 92% of level 9 players. Most room to improve: Clutch 1v1 won at 30%, better than only 14% of level 9 players. Averages 15.4 kills per match with 56% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 48 of 152 matches the rating was 1.10 or higher (32%), in 70 it was below 0.90. In 122 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. _qP loses the most ELO from match 5 of the day (−85 ELO, win rate 34%). Things go best on Inferno (+28 ELO, win rate 47%). Match no. 3 of the day goes best: 57% win rate, −1 ELO. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.67, ADR at 77.2, Headshots at 56%, Win rate at 48%, ELO at 1,874. Last 30 days: 38 matches, win rate 53%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.