_prs_

Poland
On FACEIT since 2018 151 matches tracked 90 matches in 30 days
Last updated:

How does _prs_ play?

Rating 1.13 K/R 0.79 ADR 85.0 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 151 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 29x 4K, 2 aces in 136 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 80%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 92%
Deaths per round 66%−6 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether _prs_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 136 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.80
JulAugSepOct

Best month: October 2026 with 0.80.

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −22 ELO
29 matches · 62% win rate
In match 1 of the day +4 ELO
44 matches · 41% win rate

_prs_ loses the most ELO on Anubis: −22 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
54% better than 56%
0.80 better than 73%
86.4 better than 73%
1.17 better than 85%
55% of 169 duels better than 69%
35% of 31 situations better than 37%
Anubis29
62% better than 78%
0.81 better than 78%
87.1 better than 77%
1.16 better than 83%
63% of 121 duels better than 96%
48% of 27 situations better than 70%
Ancient21
57% better than 64%
0.73 better than 37%
81.3 better than 42%
1.05 right on the average
50% of 88 duels better than 36%
38% of 13 situations right on the average
Dust 217
35% better than 5%
0.73 better than 41%
80.0 better than 43%
1.07 better than 57%
48% of 50 duels better than 29%
42% of 12 situations better than 61%
Cache16
50% -
0.69 -
78.4 -
0.97-
48% of 58 duels -
25% of 12 situations -
Inferno9
44% -
0.88 -
92.4 -
1.27-
57% of 42 duels -
14% of 7 situations -
Nuke8
88% -
1.01 -
100.3 -
1.39-
71% of 28 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _prs_ plays

Across 151 matches _prs_ averages K/R 0.79, ADR 85.0 and a rating of 1.13. Biggest strength: Deaths per round at just 66% (lower is better), better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 44% headshots. The strongest map is Anubis with a 62% win rate in 29 matches. In 68 of 151 matches the rating was 1.10 or higher (45%), in 46 it was below 0.90. In 136 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. _prs_ loses the most ELO on Anubis (−22 ELO, win rate 62%). Things go best in match 2 of the day (+38 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +38 ELO. Last 30 days: 90 matches, win rate 56%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.