_proK_

Marshall Islands
197 matches tracked 66 matches in 30 days
ELO ▲ 29
2,028
30-day peak: 2,028
Rank EU
#223,426
Marshall Islands #99 in Marshall Islands
Last updated:

How does _proK_ play?

Rating 1.04 K/R 0.76 ADR 83.6 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 197 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 3.5
Knife kills 8 in 197 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 40x 4K, 6 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 85%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _proK_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 178 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.74
JulAugSepOct

Best month: July 2026 with 0.79.

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −17 ELO
32 matches · 47% win rate
In match 1 of the day ±0 ELO
32 matches · 44% win rate
Between 18:00 and 24:00 +25 ELO, win rate 48%

_proK_ loses the most ELO in match 2 of the day: −17 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Ancient
  2. Most kills in a match: 50 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
59% better than 80%
0.78 better than 71%
83.5 better than 65%
1.07 better than 66%
49% of 304 duels better than 38%
36% of 42 situations better than 45%
Dust 248
58% better than 73%
0.72 better than 41%
79.3 better than 42%
0.97 better than 29%
44% of 255 duels better than 16%
41% of 22 situations better than 60%
Ancient34
53% right on the average
0.81 better than 81%
89.6 better than 88%
1.13 better than 82%
50% of 201 duels better than 42%
54% of 13 situations better than 88%
Inferno22
41% better than 18%
0.78 better than 65%
87.2 better than 70%
1.05 better than 44%
48% of 120 duels better than 24%
30% of 10 situations better than 25%
Anubis18
67% better than 90%
0.76 better than 62%
86.1 better than 78%
1.08 better than 68%
52% of 105 duels better than 54%
60% of 5 situations better than 94%
Nuke11
27% -
0.68 -
73.9 -
0.88-
46% of 61 duels -
33% of 3 situations -
Cache8
25% -
0.74 -
81.2 -
1.02-
46% of 48 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _proK_ plays

Across 197 matches _proK_ averages K/R 0.76, ADR 83.6 and a rating of 1.04. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 60% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 80 of 197 matches the rating was 1.10 or higher (41%), in 75 it was below 0.90. In 178 matches with detailed stats: 40 4Ks and 6 aces. Best month by rating: July 2026 at 1.11. _proK_ loses the most ELO in match 2 of the day (−17 ELO, win rate 47%). Things go best in match 3 of the day (+71 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +71 ELO. Last 30 days: 66 matches, win rate 50%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.