_phosphene
How does _phosphene play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Weakness1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.84 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (3.9%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.65. Last 3 months unchanged at 0.62. Well below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 0.89. Last 3 months: 0.85 (at the start 0.89). Well below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 74.3. Last 3 months: 71.2 (at the start 69.8). Clearly below the average (79.6).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 55% (at the start 54%). Well above the average (49%).
Matches won (win rate)
Best month: June 2026 with 58%. Last 3 months: 52% (at the start 58%). Clearly above the average (49%).
Best month: July 2026 with 2,266. Last 3 months: 1,897 (at the start 2,255).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 231 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_phosphene loses the most ELO on Mirage: −53 ELO, 56% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Anubis
- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 1.73 · Ancient
Maps in detail
from the last 231 matchesCompared with players on the same level who have at least 15 matches on the map.
How _phosphene plays
Across 231 matches _phosphene averages K/R 0.62 and ADR 70.8; the rating across the 205 rated matches is 0.86. Biggest strength: Headshot rate at 54%, better than 81% of level 9 players. Most room to improve: Rating at 0.86, better than only 4% of level 9 players. Averages 13.6 kills per match with 54% headshots. The strongest map is Anubis with a 67% win rate in 24 matches. In 38 of 205 matches the rating was 1.10 or higher (19%), in 120 it was below 0.90. In 165 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 0.89. _phosphene loses the most ELO on Mirage (−53 ELO, win rate 56%). Things go best in match 3 of the day (+98 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +98 ELO. Got weaker: Win rate −6 pp, ELO −358. Unchanged in recent months: K/R at 0.62, Rating at 0.85, ADR at 71.2, Headshots at 55%. Last 30 days: 84 matches, win rate 51%, net ELO +74.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.