_phosphene

Russia
231 matches tracked 84 matches in 30 days
Last updated:

How does _phosphene play?

Rating 0.86 (from 205 matches) K/R 0.62 ADR 70.8 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 205 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 38%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.00).

Headshot rate 54%+5 pp · Ø 49% better than 81%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 0.84−0.16 · Ø 1.00 better than 4%
Pistol kills per match 2.5
Knife kills 3 in 231 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 11.3%−1.9 pp · Ø 13.2% better than 10%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 12x 4K, 1 ace in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.62, Rating at 0.85, ADR at 71.2, Headshots at 55%
▼ Got worse
Win rate −6 pp, ELO −358

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: October 2026 with 0.65. Last 3 months unchanged at 0.62. Well below the average (0.73).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
80 matches · 56% win rate
On Dust 2 −51 ELO
52 matches · 44% win rate
On Fridays −50 ELO, win rate 44%

_phosphene loses the most ELO on Mirage: −53 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.73 · Ancient

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
56% better than 69%
0.58 better than 3%
69.6 better than 10%
0.80 better than 2%
41% of 288 duels better than 9%
34% of 32 situations better than 40%
Dust 252
44% better than 29%
0.62 better than 7%
68.7 better than 6%
0.86 better than 7%
40% of 146 duels better than 7%
30% of 23 situations better than 31%
Ancient35
60% better than 79%
0.63 better than 8%
72.5 better than 11%
0.89 better than 10%
49% of 172 duels better than 39%
39% of 23 situations better than 52%
Anubis24
67% better than 91%
0.66 better than 17%
74.5 better than 20%
0.93 better than 19%
52% of 114 duels better than 56%
38% of 8 situations right on the average
Inferno17
47% better than 28%
0.68 better than 24%
74.8 better than 18%
0.90 better than 12%
48% of 75 duels better than 29%
36% of 11 situations better than 47%
Nuke14
36% -
0.63 -
68.0 -
0.88-
42% of 45 duels -
0% of 3 situations -
Cache8
50% -
0.60 -
71.9 -
0.88-
62% of 29 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _phosphene plays

Across 231 matches _phosphene averages K/R 0.62 and ADR 70.8; the rating across the 205 rated matches is 0.86. Biggest strength: Headshot rate at 54%, better than 81% of level 9 players. Most room to improve: Rating at 0.86, better than only 4% of level 9 players. Averages 13.6 kills per match with 54% headshots. The strongest map is Anubis with a 67% win rate in 24 matches. In 38 of 205 matches the rating was 1.10 or higher (19%), in 120 it was below 0.90. In 165 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 0.89. _phosphene loses the most ELO on Mirage (−53 ELO, win rate 56%). Things go best in match 3 of the day (+98 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +98 ELO. Got weaker: Win rate −6 pp, ELO −358. Unchanged in recent months: K/R at 0.62, Rating at 0.85, ADR at 71.2, Headshots at 55%. Last 30 days: 84 matches, win rate 51%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.