_phi
Name history of _phi
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength2.4 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average43% headshots and so well below the average (50%).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.79. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.13. Last 3 months: 1.06 (at the start 1.02). Slightly above the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 79.9. Last 3 months: 78.7 (at the start 75.7). Just below the average (80.0).
Share of headshot kills
Best month: September 2026 with 46%. Last 3 months: 44% (at the start 39%). Well below the average (50%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months: 54% (at the start 52%). Clearly above the average (49%).
Best month: September 2026 with 2,248. Last 3 months: 2,140 (at the start 1,808).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 213 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_phi loses the most ELO on Inferno: −132 ELO, 59% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Inferno
- Highest rating in a match: 2.01 · Mirage
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 213 matchesCompared with players on the same level who have at least 15 matches on the map.
How _phi plays
Across 213 matches _phi averages K/R 0.73, ADR 77.9 and a rating of 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 43% headshots. The strongest map is Mirage with a 60% win rate in 81 matches. In 92 of 213 matches the rating was 1.10 or higher (43%), in 70 it was below 0.90. In 157 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. _phi loses the most ELO on Inferno (−132 ELO, win rate 59%). Things go best on Ancient (+114 ELO, win rate 34%). Match no. 1 of the day goes best: 59% win rate, +44 ELO. Improved over the last three months: Headshots +5 pp, ELO +332. Unchanged in recent months: K/R at 0.74, Rating at 1.06, ADR at 78.7, Win rate at 54%. Last 30 days: 52 matches, win rate 46%, net ELO +145.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.