_phi

Vietnam
213 matches tracked 52 matches in 30 days
ELO ▼ 6
2,164
30-day peak: 2,248
Rank NA ▲ 3,056 places
#4,662
Vietnam #48 in Vietnam
30 days · prev. #7,718 · best #4,662
Last updated:

How does _phi play?

Rating 1.05 K/R 0.73 ADR 77.9 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 213 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 16%
AWP share of kills 11%+1 pp · Ø 10% better than 60%
K/D 1.08+0.06 · Ø 1.02 better than 72%
Pistol kills per match 2.5
Knife kills 1 in 213 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 21x 4K, 3 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 55%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +332
= Stayed the same
K/R at 0.74, Rating at 1.06, ADR at 78.7, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.73).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −132 ELO
22 matches · 59% win rate
In match 4 of the day −80 ELO
26 matches · 38% win rate
On Wednesdays −31 ELO, win rate 47%

_phi loses the most ELO on Inferno: −132 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Highest rating in a match: 2.01 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
60% better than 82%
0.76 better than 62%
80.4 right on the average
1.08 better than 69%
52% of 292 duels better than 56%
37% of 51 situations better than 48%
Dust 257
49% better than 42%
0.72 better than 44%
75.9 better than 27%
1.05 better than 58%
52% of 192 duels better than 57%
44% of 48 situations better than 68%
Ancient35
34% better than 6%
0.65 better than 12%
72.4 better than 14%
0.91 better than 15%
43% of 141 duels better than 11%
33% of 24 situations better than 41%
Inferno22
59% better than 63%
0.76 better than 63%
79.3 better than 42%
1.09 better than 67%
49% of 70 duels better than 33%
29% of 17 situations better than 30%
Anubis16
56% better than 63%
0.79 better than 76%
81.9 better than 60%
1.14 better than 87%
47% of 45 duels better than 27%
50% of 10 situations better than 80%

Compared with players on the same level who have at least 15 matches on the map.

How _phi plays

Across 213 matches _phi averages K/R 0.73, ADR 77.9 and a rating of 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 43% headshots. The strongest map is Mirage with a 60% win rate in 81 matches. In 92 of 213 matches the rating was 1.10 or higher (43%), in 70 it was below 0.90. In 157 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. _phi loses the most ELO on Inferno (−132 ELO, win rate 59%). Things go best on Ancient (+114 ELO, win rate 34%). Match no. 1 of the day goes best: 59% win rate, +44 ELO. Improved over the last three months: Headshots +5 pp, ELO +332. Unchanged in recent months: K/R at 0.74, Rating at 1.06, ADR at 78.7, Win rate at 54%. Last 30 days: 52 matches, win rate 46%, net ELO +145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.