_peaceduke
How does _peaceduke play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.92 K/D and so slightly below the average (1.00).
Impact
Average2.0 MVPs per match and so clearly below the average (2.2).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.04. Last 3 months: 0.93 (at the start 1.00). Clearly below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 82.8. Last 3 months: 77.6 (at the start 82.4). Just below the average (79.6).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months unchanged at 52%. Clearly above the average (49%).
Matches won (win rate)
Best month: June 2026 with 52%. Last 3 months: 48% (at the start 51%). Just below the average (49%).
Best month: October 2026 with 2,155. Last 3 months: 2,155 (at the start 1,871).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 278 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_peaceduke loses the most ELO on Ancient: −31 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Ancient
- Highest rating in a match: 2.03 · Anubis
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 278 matchesCompared with players on the same level who have at least 15 matches on the map.
How _peaceduke plays
Across 278 matches _peaceduke averages K/R 0.69 and ADR 78.7; the rating across the 271 rated matches is 0.94. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 15.3 kills per match with 52% headshots. The strongest map is Mirage with a 57% win rate in 46 matches. In 78 of 271 matches the rating was 1.10 or higher (29%), in 124 it was below 0.90. In 197 matches with detailed stats: 19 4Ks and 6 aces. Best month by rating: July 2026 at 1.04. _peaceduke loses the most ELO on Ancient (−31 ELO, win rate 50%). Things go best on Dust 2 (+81 ELO, win rate 52%). Improved over the last three months: ELO +284. Got weaker: K/R −0.06, Rating −0.07, ADR −4.8, Win rate −3 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 56 matches, win rate 41%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.