_patii

MK
On FACEIT since 2025 45 matches tracked 20 matches in 30 days
Last updated:

How does _patii play?

Rating 0.92 K/R 0.67 ADR 72.8 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 2 average. More 1v1 and 1v2 wins than the level 2 average.
Multi-killsClutcher
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Level 2

Compared with 636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly above the average (48%).

Rounds with first kill 10%+1 pp · Ø 9% better than 64%
Opening duels won 50%+2 pp · Ø 48% better than 75%

Clutch

Strength
Last one alive

62% of 1v1s won and so well above the average (36%).

Clutch 1v1 won 62%+26 pp · Ø 36% better than 99%
Clutch 1v2 won 29%+10 pp · Ø 19% better than 93%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so just above the average (41%).

Headshot rate 42%+1 pp · Ø 41% better than 66%
AWP share of kills 19%+9 pp · Ø 10% better than 78%
K/D 0.90−0.01 · Ø 0.91 better than 55%
Pistol kills per match 2.5
Knife kills 1 in 45 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so well above the average (1.9).

2K rounds 10.9%−1.0 pp · Ø 11.9% better than 29%
3K rounds 3.6%+0.1 pp · Ø 3.5% better than 69%
MVPs per match 2.4+0.5 · Ø 1.9 better than 95%
4Ks and aces 3x 4K, 1 ace in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (3.3).

Utility hit rate 33%+1 pp · Ø 32% better than 53%
Utility damage per round 2.3−1.0 · Ø 3.3 better than 28%
Enemies flashed per round 0.21−0.01 · Ø 0.22 better than 51%
Deaths per round 75%+1 pp · Ø 74% better than 44%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
ADR +4.7, Headshots +4 pp
= Stayed the same
K/R at 0.68, Rating at 0.93
▼ Got worse
Win rate −6 pp, ELO −353

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Last 3 months: 0.68 (at the start 0.67). Right on the average (0.68).

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.78 · Nuke
  3. Most kills in a match: 25 · Dust 2

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
40% better than 21%
0.62 better than 27%
69.3 better than 23%
0.87 better than 30%
41% of 61 duels better than 20%
67% of 9 situations better than 97%
Mirage13
54% -
0.75 -
79.3 -
1.00-
45% of 44 duels -
50% of 8 situations -
Anubis7
29% -
0.58 -
72.2 -
0.78-
61% of 36 duels -
50% of 4 situations -
Inferno5
100% -
0.65 -
60.0 -
0.97-
43% of 21 duels -
50% of 2 situations -
Nuke3
33% -
0.79 -
78.9 -
1.04-
53% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _patii plays

Across 45 matches _patii averages K/R 0.67, ADR 72.8 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 62%, better than 99% of level 2 players. Averages 14.2 kills per match with 42% headshots. The strongest map is Mirage with a 54% win rate in 13 matches. In 15 of 45 matches the rating was 1.10 or higher (33%), in 21 it was below 0.90. In 24 matches with detailed stats: 3 4Ks and 1 ace. Improved over the last three months: ADR +4.7, Headshots +4 pp. Got weaker: Win rate −6 pp, ELO −353. Unchanged in recent months: K/R at 0.68, Rating at 0.93. Last 30 days: 20 matches, win rate 40%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.