_nol1n_

South Korea
On FACEIT since 2025 128 matches tracked 61 matches in 30 days
ELO ▲ 5
2,261
30-day peak: 2,281
Rank EU
#112,706
South Korea #1,636 in South Korea
Last updated:
Next update possible in 21m 32s

How does _nol1n_ play?

Rating 1.00 K/R 0.73 ADR 77.3 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 128 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.6
Zeus kills1 in 128 matches
Knife kills 3 in 128 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 20x 4K, 1 ace in 107 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 1.2−3.0 · Ø 4.2 better than 1%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 3%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether _nol1n_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 116 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: July 2026 with 0.80.

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
49 matches · 43% win rate

_nol1n_ loses the most ELO on Mirage: −47 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.70 · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
43% better than 18%
0.74 better than 48%
78.8 better than 37%
1.01 better than 41%
50% of 345 duels better than 42%
38% of 21 situations right on the average
Dust 234
47% better than 33%
0.71 better than 34%
75.8 better than 24%
0.97 better than 26%
49% of 269 duels better than 37%
42% of 12 situations better than 62%
Ancient18
67% better than 91%
0.74 better than 47%
76.1 better than 23%
1.01 better than 42%
48% of 125 duels better than 29%
44% of 9 situations better than 66%
Anubis8
50% -
0.79 -
81.1 -
1.10-
54% of 61 duels -
20% of 5 situations -
Cache7
57% -
0.77 -
83.2 -
1.10-
56% of 52 duels -
0% of 1 situations -
Nuke7
57% -
0.69 -
76.1 -
0.93-
43% of 68 duels -
0% of 2 situations -
Inferno5
80% -
0.64 -
65.3 -
0.89-
35% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _nol1n_ plays

Across 128 matches _nol1n_ averages K/R 0.73, ADR 77.3 and a rating of 1.00. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 59% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 45 of 128 matches the rating was 1.10 or higher (35%), in 48 it was below 0.90. In 107 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. _nol1n_ loses the most ELO on Mirage (−47 ELO, win rate 43%). Things go best in match 3 of the day (+52 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +52 ELO. Last 30 days: 61 matches, win rate 56%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.