_next1

Finland
On FACEIT since 2022 337 matches tracked 116 matches in 30 days
ELO ▲ 205
2,582
30-day peak: 2,778
Rank EU
#37,245
Finland #1,062 in Finland
Last updated:

How does _next1 play?

Rating 1.01 (from 318 matches) K/R 0.72 ADR 77.9 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 318 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 13%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.03−0.01 · Ø 1.04 better than 40%
Pistol kills per match 2.7
Knife kills 2 in 337 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 31%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 43x 4K, 2 aces in 282 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 7%
Deaths per round 69%−3 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Headshots +5 pp, Win rate +13 pp
= Stayed the same
Rating at 1.02, ADR at 78.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −87 ELO
72 matches · 43% win rate
On Nuke −62 ELO
23 matches · 57% win rate
Between 0:00 and 6:00 +17 ELO, win rate 45%
On Saturdays −20 ELO, win rate 38%

_next1 loses the most ELO on Ancient: −87 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.44 · Anubis

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
50% better than 38%
0.74 better than 44%
78.8 better than 36%
1.04 better than 47%
53% of 348 duels better than 57%
37% of 71 situations better than 45%
Anubis74
58% better than 66%
0.73 better than 39%
81.3 better than 46%
1.04 better than 44%
58% of 318 duels better than 80%
52% of 50 situations better than 83%
Ancient72
43% better than 20%
0.70 better than 25%
78.1 better than 29%
0.96 better than 22%
51% of 288 duels better than 44%
24% of 37 situations better than 17%
Dust 258
47% better than 30%
0.67 better than 15%
72.2 better than 10%
0.97 better than 24%
56% of 218 duels better than 74%
37% of 35 situations better than 42%
Nuke23
57% better than 56%
0.73 better than 36%
76.1 better than 21%
1.06 right on the average
50% of 68 duels better than 34%
63% of 16 situations better than 91%
Cache5
40% -
0.71 -
77.9 -
0.95-
88% of 17 duels -
100% of 3 situations -
Inferno4
75% -
0.76 -
80.2 -
1.11-
33% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _next1 plays

Across 337 matches _next1 averages K/R 0.72 and ADR 77.9; the rating across the 318 rated matches is 1.01. Biggest strength: Opening duels won at 55%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 44% headshots. The strongest map is Anubis with a 58% win rate in 74 matches. In 121 of 318 matches the rating was 1.10 or higher (38%), in 120 it was below 0.90. In 282 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. _next1 loses the most ELO on Ancient (−87 ELO, win rate 43%). Things go best on Anubis (+108 ELO, win rate 58%). Improved over the last three months: K/R +0.04, Headshots +5 pp, Win rate +13 pp. Unchanged in recent months: Rating at 1.02, ADR at 78.3. Last 30 days: 116 matches, win rate 55%, net ELO −148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.