_ness
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Strength50% of 1v1s won and so well above the average (38%).
Weapons and aim
Average56% headshots and so well above the average (49%).
Impact
WeaknessExactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average21% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.72. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.04. Last 3 months: 0.90 (at the start 1.02). Well below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 78.9. Last 3 months: 71.4 (at the start 76.1). Clearly below the average (79.6).
Share of headshot kills
Best month: September 2026 with 62%. Last 3 months: 57% (at the start 54%). Well above the average (49%).
Matches won (win rate)
Best month: June 2026 with 71%. Last 3 months: 44% (at the start 57%). Clearly below the average (49%).
Best month: July 2026 with 2,025. Last 3 months: 1,945 (at the start 2,025).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 52%.
Patterns
From the last 64 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_ness loses the most ELO on Mirage: −25 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.58 · Anubis
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 32 · Mirage
Maps in detail
from the last 64 matchesCompared with players on the same level who have at least 15 matches on the map.
How _ness plays
Across 64 matches _ness averages K/R 0.67, ADR 73.0 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 9 players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 9 players. Averages 15.3 kills per match with 56% headshots. The strongest map is Dust 2 with a 59% win rate in 17 matches. In 18 of 64 matches the rating was 1.10 or higher (28%), in 30 it was below 0.90. In 43 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: June 2026 at 1.04. _ness loses the most ELO on Mirage (−25 ELO, win rate 42%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, Rating −0.12, ADR −4.7, Win rate −13 pp, ELO −80.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.