_nKe

Kazakhstan
On FACEIT since 2020 107 matches tracked 26 matches in 30 days
Last updated:

How does _nKe play?

Rating 0.92 K/R 0.70 ADR 80.4 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 107 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 7% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Rarely on the AWP.
EntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

60% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 60%+22 pp · Ø 38% better than 99%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.88−0.12 · Ø 1.00 better than 9%
Pistol kills per match 2.6
Knife kills 3 in 107 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 39%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 10x 4K, 1 ace in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 62%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, Win rate +6 pp
= Stayed the same
K/R at 0.71, ADR at 81.9
▼ Got worse
Headshots −3 pp, ELO −162

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.68). Just below the average (0.73).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
36 matches · 31% win rate
On Mirage −1 ELO
31 matches · 58% win rate
Between 12:00 and 18:00 −95 ELO, win rate 38%

_nKe loses the most ELO on Dust 2: −50 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 1.91 · Inferno
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
31% better than 4%
0.61 better than 6%
71.1 better than 11%
0.82 better than 4%
44% of 188 duels better than 17%
70% of 10 situations better than 98%
Mirage31
58% better than 75%
0.75 better than 62%
87.7 better than 86%
0.99 better than 43%
47% of 194 duels better than 31%
36% of 11 situations better than 45%
Anubis14
64% -
0.71 -
81.3 -
0.93-
41% of 95 duels -
17% of 6 situations -
Ancient12
50% -
0.77 -
85.2 -
1.04-
40% of 82 duels -
67% of 6 situations -
Nuke7
43% -
0.67 -
77.7 -
0.84-
38% of 40 duels -
-
Inferno4
100% -
0.83 -
96.0 -
1.17-
43% of 28 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _nKe plays

Across 107 matches _nKe averages K/R 0.70, ADR 80.4 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 9 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 9 players. Averages 15.1 kills per match with 53% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 28 of 107 matches the rating was 1.10 or higher (26%), in 51 it was below 0.90. In 66 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 0.96. _nKe loses the most ELO on Dust 2 (−50 ELO, win rate 31%). Things go best from match 5 of the day (−1 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, −1 ELO. Improved over the last three months: Rating +0.05, Win rate +6 pp. Got weaker: Headshots −3 pp, ELO −162. Unchanged in recent months: K/R at 0.71, ADR at 81.9. Last 30 days: 26 matches, win rate 35%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.