_mylove__

Russia
On FACEIT since 2023 174 matches tracked 55 matches in 30 days
Last updated:

How does _mylove__ play?

Rating 1.05 (from 141 matches) K/R 0.77 ADR 81.7 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 141 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so right on the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.1
Knife kills 11 in 174 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 32x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +520
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 81.2, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −32 ELO
78 matches · 53% win rate
On Dust 2 −25 ELO
33 matches · 55% win rate
Between 12:00 and 18:00 −28 ELO, win rate 42%
On Fridays −31 ELO, win rate 42%

_mylove__ loses the most ELO on Mirage: −32 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Mirage
  2. Most kills in a match: 52 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
53% better than 57%
0.80 better than 77%
84.1 better than 69%
1.10 better than 74%
55% of 387 duels better than 74%
33% of 33 situations better than 36%
Dust 233
55% better than 63%
0.76 better than 60%
79.5 better than 42%
1.03 right on the average
43% of 127 duels better than 12%
27% of 11 situations better than 22%
Anubis27
48% better than 37%
0.73 better than 46%
77.9 better than 33%
0.99 better than 35%
46% of 121 duels better than 20%
39% of 18 situations better than 55%
Ancient16
44% better than 24%
0.77 better than 64%
86.9 better than 76%
1.01-
42% of 65 duels better than 7%
44% of 9 situations better than 66%
Nuke9
44% -
0.74 -
78.0 -
1.00-
45% of 33 duels -
-
Inferno5
60% -
0.81 -
78.6 -
1.13-
50% of 22 duels -
0% of 1 situations -
Cache4
50% -
0.70 -
77.3 -
0.97-
41% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _mylove__ plays

Across 174 matches _mylove__ averages K/R 0.77 and ADR 81.7; the rating across the 141 rated matches is 1.05. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 55% win rate in 33 matches. In 62 of 141 matches the rating was 1.10 or higher (44%), in 49 it was below 0.90. In 115 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. _mylove__ loses the most ELO on Mirage (−32 ELO, win rate 53%). Things go best on Anubis (+29 ELO, win rate 48%). Match no. 4 of the day goes best: 62% win rate. Improved over the last three months: Win rate +5 pp, ELO +520. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 81.2, Headshots at 48%. Last 30 days: 55 matches, win rate 45%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.