_multek

Japan
On FACEIT since 2024 157 matches tracked 27 matches in 30 days
Last updated:

How does _multek play?

Rating 0.95 K/R 0.69 ADR 75.8 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 157 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 21x 4K, 2 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether _multek is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 157 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: August 2026 with 0.70.

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −60 ELO
28 matches · 50% win rate
In match 2 of the day ±0 ELO
32 matches · 50% win rate
Between 18:00 and 24:00 −60 ELO, win rate 49%
On Tuesdays −30 ELO, win rate 43%

_multek loses the most ELO in match 3 of the day: −60 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Cache
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
61% better than 81%
0.71 better than 33%
76.9 better than 26%
0.99 better than 31%
52% of 211 duels right on the average
41% of 32 situations better than 62%
Anubis37
62% better than 81%
0.69 better than 21%
76.7 better than 23%
0.95 better than 18%
48% of 180 duels better than 26%
40% of 15 situations better than 58%
Mirage33
52% right on the average
0.68 better than 20%
76.1 better than 25%
0.95 better than 21%
56% of 135 duels better than 76%
29% of 17 situations better than 23%
Ancient19
37% better than 8%
0.59 better than 1%
67.0 better than 2%
0.79 better than 1%
39% of 71 duels better than 3%
45% of 11 situations better than 71%
Nuke11
64% -
0.64 -
70.8 -
0.93-
48% of 42 duels -
43% of 7 situations -
Cache7
43% -
0.90 -
96.4 -
1.22-
68% of 31 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _multek plays

Across 157 matches _multek averages K/R 0.69, ADR 75.8 and a rating of 0.95. Most room to improve: Rating at 0.95, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 50% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 50 of 157 matches the rating was 1.10 or higher (32%), in 70 it was below 0.90. In 157 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 0.96. _multek loses the most ELO in match 3 of the day (−60 ELO, win rate 50%). Things go best on Mirage (+60 ELO, win rate 52%). Match no. 1 of the day goes best: 66% win rate. Last 30 days: 27 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.