_mooz

Poland
185 matches tracked
Last updated:

How does _mooz play?

Rating 0.99 K/R 0.68 ADR 76.8 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 185 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.4%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 4%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 8%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 10x 4K, 1 ace in 112 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.1).

Utility hit rate 42%+7 pp · Ø 35% better than 93%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 94%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 32%
Deaths per round 66%−6 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +206
= Stayed the same
Rating at 0.98
▼ Got worse
K/R −0.05, ADR −4.8

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −210 ELO
25 matches · 44% win rate
On Ancient −149 ELO
29 matches · 48% win rate
Between 12:00 and 18:00 −180 ELO, win rate 45%
On Fridays +30 ELO, win rate 41%

_mooz loses the most ELO in match 3 of the day: −210 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.14 · Mirage
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
54% better than 56%
0.69 better than 23%
78.4 better than 35%
1.00 better than 34%
54% of 189 duels better than 63%
35% of 51 situations better than 37%
Dust 246
59% better than 73%
0.69 better than 23%
76.2 better than 24%
1.04 better than 47%
54% of 100 duels better than 61%
44% of 27 situations better than 68%
Ancient29
48% better than 34%
0.68 better than 16%
77.0 better than 22%
0.97 better than 25%
51% of 112 duels better than 42%
46% of 28 situations better than 72%
Inferno23
35% better than 5%
0.63 better than 2%
74.1 better than 9%
0.93 better than 5%
50% of 56 duels better than 22%
25% of 16 situations better than 17%
Cache14
57% -
0.70 -
77.5 -
0.99-
54% of 52 duels -
36% of 11 situations -
Nuke3
33% -
0.74 -
78.5 -
1.08-
50% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _mooz plays

Across 185 matches _mooz averages K/R 0.68, ADR 76.8 and a rating of 0.99. Biggest strength: Utility damage per round at 6.6, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 52% headshots. The strongest map is Dust 2 with a 59% win rate in 46 matches. In 66 of 185 matches the rating was 1.10 or higher (36%), in 75 it was below 0.90. In 112 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 1.04. _mooz loses the most ELO in match 3 of the day (−210 ELO, win rate 44%). Things go best on Dust 2 (+121 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +31 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +206. Got weaker: K/R −0.05, ADR −4.8. Unchanged in recent months: Rating at 0.98. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.