_mon4Ik_

Russia
On FACEIT since 2017 34 matches tracked 34 matches in 30 days
Last updated:

How does _mon4Ik_ play?

Rating 1.16 K/R 0.84 ADR 88.7 from 34 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 34 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 35% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average. Higher headshot rate than the level 10 · all ELO ranges average.
Multi-killsEntryHeadshots
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 90%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 98%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 8x 4K, 2 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Patterns

Soon this shows where _mon4Ik_ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 14 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Ancient
  2. Highest rating in a match: 2.38 · Ancient
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
36% -
0.82 -
86.9 -
1.11-
59% of 85 duels -
25% of 4 situations -
Mirage7
43% -
0.83 -
86.8 -
1.10-
50% of 46 duels -
33% of 6 situations -
Ancient6
67% -
0.92 -
97.1 -
1.32-
56% of 41 duels -
40% of 5 situations -
Anubis4
25% -
0.67 -
74.3 -
0.94-
32% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _mon4Ik_ plays

Across 34 matches _mon4Ik_ averages K/R 0.84, ADR 88.7 and a rating of 1.16. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · all ELO ranges players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · all ELO ranges players. Averages 19.3 kills per match with 63% headshots. In 19 of 34 matches the rating was 1.10 or higher (56%), in 9 it was below 0.90. In 34 matches with detailed stats: 8 4Ks and 2 aces. Last 30 days: 34 matches, win rate 44%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.