_mojo

JP
281 matches tracked 78 matches in 30 days
Last updated:

How does _mojo play?

Rating 1.07 K/R 0.79 ADR 85.1 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 281 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 55%+4 pp · Ø 51% better than 72%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 16%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 87%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.9
Knife kills 1 in 281 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 50%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 71%
MVPs per match 2.6+0.3 · Ø 2.3 better than 71%
4Ks and aces 45x 4K, 4 aces in 211 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.1−0.9 · Ø 4.0 better than 23%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 10%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +725
= Stayed the same
Headshots at 59%
▼ Got worse
K/R −0.10, Rating −0.15, ADR −8.7, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.77 (at the start 0.87). Slightly above the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −19 ELO
81 matches · 49% win rate
On Ancient −10 ELO
26 matches · 46% win rate
Between 12:00 and 18:00 −49 ELO, win rate 51%
On Wednesdays +17 ELO, win rate 46%

_mojo loses the most ELO on Dust 2: −19 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.79 · Anubis
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
49% better than 34%
0.79 better than 68%
86.1 better than 71%
1.07 better than 53%
54% of 490 duels better than 61%
42% of 31 situations better than 59%
Mirage79
58% better than 71%
0.78 better than 61%
83.8 better than 59%
1.07 better than 55%
56% of 448 duels better than 72%
40% of 35 situations better than 55%
Anubis49
63% better than 79%
0.80 better than 73%
84.3 better than 65%
1.10 better than 66%
53% of 268 duels better than 55%
39% of 36 situations better than 52%
Ancient26
46% better than 25%
0.72 better than 31%
79.8 better than 36%
0.95 better than 16%
54% of 123 duels better than 60%
31% of 16 situations better than 32%
Cache17
65% better than 73%
0.85 better than 75%
90.7 better than 73%
1.17 better than 65%
58% of 96 duels better than 68%
25% of 8 situations better than 19%
Inferno16
44% better than 12%
0.75 better than 36%
88.0 better than 63%
1.02 better than 23%
46% of 83 duels better than 11%
57% of 7 situations better than 86%
Nuke13
77% -
0.82 -
89.1 -
1.11-
53% of 62 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _mojo plays

Across 281 matches _mojo averages K/R 0.79, ADR 85.1 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 59% headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 120 of 281 matches the rating was 1.10 or higher (43%), in 102 it was below 0.90. In 211 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: July 2026 at 1.20. _mojo loses the most ELO on Dust 2 (−19 ELO, win rate 49%). Things go best on Anubis (+55 ELO, win rate 63%). Improved over the last three months: ELO +725. Got weaker: K/R −0.10, Rating −0.15, ADR −8.7, Win rate −6 pp. Unchanged in recent months: Headshots at 59%. Last 30 days: 78 matches, win rate 59%, net ELO +85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.