_moREE
How does _moREE play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Strength55% of opening duels won and so well above the average (49%).
Clutch
Average14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average54% headshots and so well above the average (48%).
Impact
AverageExactly 2 kills in 11.6% of rounds and so clearly below the average (12.8%).
Utility and deaths
Average5.7 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.81. Last 3 months: 0.68 (at the start 0.80). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.11. Last 3 months: 0.97 (at the start 1.09). Just below the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 88.1. Last 3 months: 76.8 (at the start 87.1). Just below the average (78.5).
Share of headshot kills
Best month: September 2026 with 57%. Last 3 months: 55% (at the start 54%). Well above the average (48%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 45% (at the start 56%). Just below the average (46%).
Best month: August 2026 with 2,164. Last 3 months: 1,671 (at the start 1,902).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 204 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_moREE loses the most ELO on Ancient: −53 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 43 · Mirage
- Highest rating in a match: 2.28 · Ancient
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 204 matchesCompared with players on the same level who have at least 15 matches on the map.
How _moREE plays
Across 204 matches _moREE averages K/R 0.73 and ADR 81.0; the rating across the 186 rated matches is 1.01. Biggest strength: Headshot rate at 54%, better than 87% of level 8 players. Averages 16.6 kills per match with 54% headshots. The strongest map is Mirage with a 62% win rate in 68 matches. In 63 of 186 matches the rating was 1.10 or higher (34%), in 68 it was below 0.90. In 124 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: June 2026 at 1.11. _moREE loses the most ELO on Ancient (−53 ELO, win rate 43%). Things go best on Mirage (+3 ELO, win rate 62%). Match no. 4 of the day goes best: 63% win rate, −22 ELO. Got weaker: K/R −0.12, Rating −0.12, ADR −10.3, Win rate −11 pp, ELO −231. Unchanged in recent months: Headshots at 55%. Last 30 days: 3 matches, win rate 33%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.