_mnp

Russia
120 matches tracked
Last updated:

How does _mnp play?

Rating 1.01 (from 100 matches) K/R 0.69 ADR 72.9 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerClutcherMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (2 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 70% no comparison

Clutch

Last one alive
Clutch 1v1 won 100% no comparison
Clutch 1v2 won 40% no comparison
Clutch kills per match 4.5 no comparison

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 56% no comparison
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.5
Knife kills 4 in 120 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 14.0% no comparison
3K rounds 3.5% no comparison
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 1x 4K, 0 aces in 2 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 13% no comparison
Utility damage per round 2.6 no comparison
Enemies flashed per round 0.11 no comparison
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 9 average
Whether _mnp is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 12 matches from the last 3 months and 108 before.

Kills per round (K/R)

0.73
JunJulAugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +32 ELO
26 matches · 46% win rate
On Wednesdays ±0 ELO, win rate 48%

_mnp loses the most ELO in match 1 of the day: +32 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Nuke
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
64% better than 90%
0.66 better than 21%
72.5 better than 17%
0.97 better than 36%
40% of 137 duels better than 7%
54% of 26 situations better than 86%
Dust 238
45% better than 32%
0.72 right on the average
71.5 better than 12%
1.04 better than 63%
52% of 159 duels better than 59%
59% of 22 situations better than 93%
Inferno14
57% -
0.78 -
80.6 -
1.11-
51% of 67 duels -
60% of 5 situations -
Nuke11
73% -
0.67 -
73.7 -
1.07-
54% of 28 duels -
40% of 5 situations -
Overpass4
25% -
0.53 -
63.8 -
0.67-
31% of 16 duels -
50% of 2 situations -
Cache3
33% -
0.55 -
70.3 -
0.80-
44% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _mnp plays

Across 120 matches _mnp averages K/R 0.69 and ADR 72.9; the rating across the 100 rated matches is 1.01. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 14.7 kills per match with 39% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 36 of 100 matches the rating was 1.10 or higher (36%), in 37 it was below 0.90. In 2 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. _mnp loses the most ELO in match 1 of the day (+32 ELO, win rate 46%). Things go best on Mirage (+59 ELO, win rate 64%). Match no. 2 of the day goes best: 73% win rate, +54 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.