_macolaaa__

Japan
On FACEIT since 2024 159 matches tracked 46 matches in 30 days
Last updated:

How does _macolaaa__ play?

Rating 1.01 K/R 0.72 ADR 79.7 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 159 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 2.9
Knife kills 2 in 159 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.1%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 64%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 28x 4K, 6 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 83%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
Whether _macolaaa__ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 154 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: October 2026 with 0.77.

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −54 ELO
26 matches · 31% win rate
On Anubis −46 ELO
20 matches · 50% win rate
On Tuesdays −5 ELO, win rate 41%

_macolaaa__ loses the most ELO in match 2 of the day: −54 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 44 · Inferno
  3. Highest rating in a match: 2.40 · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
48% better than 40%
0.72 right on the average
80.4 better than 56%
1.01 right on the average
45% of 210 duels better than 21%
43% of 37 situations better than 64%
Dust 238
37% better than 10%
0.70 better than 39%
74.8 better than 24%
0.99 better than 43%
50% of 131 duels better than 47%
26% of 31 situations better than 18%
Anubis20
50% right on the average
0.76 better than 71%
83.2 better than 68%
1.08 better than 76%
54% of 100 duels better than 70%
38% of 8 situations right on the average
Ancient17
65% better than 91%
0.69 better than 25%
79.6 better than 41%
0.95 better than 29%
54% of 90 duels better than 68%
17% of 12 situations better than 9%
Inferno17
35% better than 10%
0.75 better than 67%
85.2 better than 79%
1.02 better than 57%
41% of 68 duels better than 10%
27% of 11 situations better than 23%
Cache6
83% -
0.71 -
72.8 -
1.01-
42% of 19 duels -
20% of 5 situations -
Nuke5
40% -
0.83 -
83.5 -
1.20-
54% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _macolaaa__ plays

Across 159 matches _macolaaa__ averages K/R 0.72, ADR 79.7 and a rating of 1.01. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 8 players. Averages 16.3 kills per match with 44% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 54 of 159 matches the rating was 1.10 or higher (34%), in 69 it was below 0.90. In 154 matches with detailed stats: 28 4Ks and 6 aces. Best month by rating: October 2026 at 1.11. _macolaaa__ loses the most ELO in match 2 of the day (−54 ELO, win rate 31%). Things go best in match 1 of the day (+84 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +84 ELO. Last 30 days: 46 matches, win rate 43%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.