_m4ngush

Poland
23 matches tracked 23 matches in 30 days
Last updated:

How does _m4ngush play?

Rating 0.91 K/R 0.67 ADR 78.3 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 23 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 4% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 30%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

17% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 17%−21 pp · Ø 38% better than 1%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.00).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.85−0.15 · Ø 1.00 better than 5%
Pistol kills per match 1.3

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 24%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 4x 4K, 2 aces in 23 matches

Utility and deaths

Weakness
Nades, flashes and deaths

19% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 19%−16 pp · Ø 35% better than 1%
Utility damage per round 1.9−2.4 · Ø 4.3 better than 4%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 2%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Patterns

Soon this shows where _m4ngush loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 7 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 22 · Anubis
  2. Highest rating in a match: 1.83 · Mirage

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis7
43% -
0.78 -
82.7 -
1.04-
54% of 24 duels -
0% of 2 situations -
Mirage7
43% -
0.57 -
70.2 -
0.82-
33% of 33 duels -
0% of 4 situations -
Ancient5
20% -
0.61 -
78.0 -
0.72-
61% of 28 duels -
0% of 2 situations -
Dust 23
33% -
0.81 -
93.7 -
1.18-
60% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _m4ngush plays

Across 23 matches _m4ngush averages K/R 0.67, ADR 78.3 and a rating of 0.91. Biggest strength: Headshot rate at 58%, better than 93% of level 9 players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 9 players. Averages 15.0 kills per match with 58% headshots. In 6 of 23 matches the rating was 1.10 or higher (26%), in 10 it was below 0.90. In 23 matches with detailed stats: 4 4Ks and 2 aces. Last 30 days: 23 matches, win rate 35%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.