_m1ndly

Poland
On FACEIT since 2015 210 matches tracked 89 matches in 30 days
ELO ▼ 69
2,036
30-day peak: 2,278
Rank EU
#218,285
Poland #12,527 in Poland
Last updated:

How does _m1ndly play?

Rating 1.00 K/R 0.73 ADR 82.0 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 210 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (49%).

Headshot rate 66%+17 pp · Ø 49% better than 99%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.4
Knife kills 1 in 210 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 33x 4K, 2 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 96%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 30%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _m1ndly is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 193 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.70
JulAugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −8 ELO
28 matches · 43% win rate
On Anubis −6 ELO
45 matches · 49% win rate
On Wednesdays +26 ELO, win rate 41%

_m1ndly loses the most ELO on Ancient: −8 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.56 · Cache
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
47% better than 34%
0.74 right on the average
83.2 better than 64%
1.01 better than 45%
46% of 291 duels better than 21%
26% of 34 situations better than 19%
Anubis45
49% better than 42%
0.71 better than 37%
82.5 better than 61%
0.96 better than 26%
47% of 207 duels better than 25%
42% of 26 situations better than 60%
Ancient28
43% better than 21%
0.73 better than 41%
80.7 better than 46%
0.98 better than 32%
47% of 146 duels better than 26%
29% of 17 situations better than 29%
Cache24
54% -
0.79 -
86.5 -
1.10-
59% of 122 duels -
67% of 12 situations -
Dust 222
50% better than 44%
0.69 better than 26%
75.2 better than 21%
0.93 better than 17%
48% of 102 duels better than 33%
29% of 14 situations better than 26%
Inferno18
72% better than 96%
0.77 better than 61%
82.9 better than 55%
1.08 better than 55%
47% of 78 duels better than 20%
33% of 6 situations better than 32%
Nuke7
43% -
0.59 -
76.2 -
0.79-
39% of 31 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _m1ndly plays

Across 210 matches _m1ndly averages K/R 0.73, ADR 82.0 and a rating of 1.00. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 66% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 75 of 210 matches the rating was 1.10 or higher (36%), in 87 it was below 0.90. In 189 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. _m1ndly loses the most ELO on Ancient (−8 ELO, win rate 43%). Things go best on Cache (+68 ELO, win rate 54%). Last 30 days: 89 matches, win rate 54%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.