_m1LLy
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,403 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Average53% of 1v1s won and so well above the average (38%).
Weapons and aim
Average50% headshots and so clearly above the average (47%).
Impact
WeaknessExactly 3 kills in 1.9% of rounds and so well below the average (4.0%).
Utility and deaths
Average47% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.08. Last 3 months: 0.97 (at the start 1.08). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 86.5. Last 3 months: 80.3 (at the start 86.5). Just above the average (80.2).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 48% (at the start 52%). Just above the average (47%).
Matches won (win rate)
Best month: August 2026 with 47%. Last 3 months: 42% (at the start 46%). Well below the average (51%).
Best month: July 2026 with 1,848. Last 3 months: 1,634 (at the start 1,848).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 55%.
Patterns
From the last 52 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_m1LLy loses the most ELO in match 1 of the day: +29 ELO, 35% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.89 · Dust 2
- Longest win streak: 3 wins in a row · Mirage
- Most kills in a match: 33 · Dust 2
Maps in detail
from the last 52 matchesCompared with players on the same level who have at least 15 matches on the map.
How _m1LLy plays
Across 52 matches _m1LLy averages K/R 0.72 and ADR 83.4; the rating across the 31 rated matches is 0.99. Biggest strength: Utility hit rate at 47%, better than 98% of level 8 players. Most room to improve: 3K rounds at 1.9%, better than only 1% of level 8 players. Averages 16.7 kills per match with 50% headshots. In 9 of 31 matches the rating was 1.10 or higher (29%), in 14 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. _m1LLy loses the most ELO in match 1 of the day (+29 ELO, win rate 35%). Got weaker: Rating −0.11, ADR −6.2, Headshots −4 pp, Win rate −4 pp, ELO −214. Unchanged in recent months: K/R at 0.71. Last 30 days: 1 matches, win rate 100%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.