_m1LLy

PS
52 matches tracked
Last updated:

How does _m1LLy play?

Rating 0.99 (from 31 matches) K/R 0.72 ADR 83.4 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 31 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 13% good 1.10 to 1.29 10% normal 0.90 to 1.09 26% weak 0.75 to 0.89 23% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 45%−6 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 97%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 25%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 62%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.00−0.02 · Ø 1.02 better than 50%
Pistol kills per match 3.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.9% of rounds and so well below the average (4.0%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 64%
3K rounds 1.9%−2.1 pp · Ø 4.0% better than 1%
MVPs per match 1.9−0.4 · Ø 2.3 better than 15%
4Ks and aces 4x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 96%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 69%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71
▼ Got worse
Rating −0.11, ADR −6.2, Headshots −4 pp, Win rate −4 pp, ELO −214

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74). Just below the average (0.73).

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +29 ELO
20 matches · 35% win rate

_m1LLy loses the most ELO in match 1 of the day: +29 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Dust 2
  2. Longest win streak: 3 wins in a row · Mirage
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
40% better than 18%
0.79 better than 79%
90.9 better than 91%
1.09-
57% of 51 duels better than 84%
20% of 10 situations better than 12%
Anubis9
44% -
0.75 -
86.0 -
1.03-
46% of 28 duels -
40% of 10 situations -
Mirage9
56% -
0.66 -
80.3 -
0.86-
42% of 43 duels -
57% of 7 situations -
Inferno7
43% -
0.63 -
71.9 -
0.86-
54% of 24 duels -
20% of 5 situations -
Ancient6
50% -
0.71 -
87.0 -
0.89-
47% of 30 duels -
25% of 4 situations -
Nuke3
0% -
0.58 -
65.1 -
0.90-
36% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _m1LLy plays

Across 52 matches _m1LLy averages K/R 0.72 and ADR 83.4; the rating across the 31 rated matches is 0.99. Biggest strength: Utility hit rate at 47%, better than 98% of level 8 players. Most room to improve: 3K rounds at 1.9%, better than only 1% of level 8 players. Averages 16.7 kills per match with 50% headshots. In 9 of 31 matches the rating was 1.10 or higher (29%), in 14 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. _m1LLy loses the most ELO in match 1 of the day (+29 ELO, win rate 35%). Got weaker: Rating −0.11, ADR −6.2, Headshots −4 pp, Win rate −4 pp, ELO −214. Unchanged in recent months: K/R at 0.71. Last 30 days: 1 matches, win rate 100%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.