_lnr_

ID
101 matches tracked
Last updated:

How does _lnr_ play?

Rating 1.00 (from 80 matches) K/R 0.68 ADR 76.2 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 80 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 10% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 17%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 25%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.95−0.07 · Ø 1.02 better than 25%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 57%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 42%
MVPs per match 1.8−0.5 · Ø 2.3 better than 7%
4Ks and aces 10x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 69%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.15, ADR +13.0, Win rate +11 pp, ELO +445
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.56). Just below the average (0.73).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
29 matches · 55% win rate

_lnr_ loses the most ELO on Mirage: −22 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Highest rating in a match: 1.77 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
49% better than 46%
0.74 better than 56%
80.2 better than 52%
1.07 better than 69%
45% of 119 duels better than 20%
35% of 26 situations better than 42%
Mirage29
55% better than 67%
0.54 better than 1%
66.4 better than 2%
0.80 better than 1%
46% of 89 duels better than 24%
38% of 24 situations right on the average
Ancient16
38% better than 13%
0.79 better than 75%
82.5 better than 62%
1.08-
50% of 40 duels better than 45%
29% of 14 situations better than 26%
Anubis11
36% -
0.74 -
82.7 -
1.02-
50% of 24 duels -
17% of 6 situations -
Inferno4
25% -
0.44 -
55.9 -
0.63-
38% of 13 duels -
40% of 5 situations -
Cache3
67% -
0.84 -
86.1 -
1.18-
56% of 9 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _lnr_ plays

Across 101 matches _lnr_ averages K/R 0.68 and ADR 76.2; the rating across the 80 rated matches is 1.00. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 14.7 kills per match with 44% headshots. The strongest map is Mirage with a 55% win rate in 29 matches. In 26 of 80 matches the rating was 1.10 or higher (33%), in 37 it was below 0.90. In 80 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. _lnr_ loses the most ELO on Mirage (−22 ELO, win rate 55%). Things go best on Dust 2 (+27 ELO, win rate 49%). Match no. 2 of the day goes best: 65% win rate. Improved over the last three months: K/R +0.15, ADR +13.0, Win rate +11 pp, ELO +445. Got weaker: Headshots −3 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.