How does _lnr_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).
Compared with 1,691 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average44% headshots and so clearly below the average (49%).
Impact
Average1.8 MVPs per match and so well below the average (2.3).
Utility and deaths
Average38% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.56). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.02.
Damage per round (ADR)
Best month: September 2026 with 84.8. Last 3 months: 78.9 (at the start 65.9). Just below the average (80.4).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months: 43% (at the start 46%). Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 49% (at the start 38%). Clearly below the average (52%).
Best month: August 2026 with 1,830. Last 3 months: 1,830 (at the start 1,385).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 32%.
Patterns
From the last 101 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_lnr_ loses the most ELO on Mirage: −22 ELO, 55% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Dust 2
- Highest rating in a match: 1.77 · Ancient
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 101 matchesCompared with players on the same level who have at least 15 matches on the map.
How _lnr_ plays
Across 101 matches _lnr_ averages K/R 0.68 and ADR 76.2; the rating across the 80 rated matches is 1.00. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 14.7 kills per match with 44% headshots. The strongest map is Mirage with a 55% win rate in 29 matches. In 26 of 80 matches the rating was 1.10 or higher (33%), in 37 it was below 0.90. In 80 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. _lnr_ loses the most ELO on Mirage (−22 ELO, win rate 55%). Things go best on Dust 2 (+27 ELO, win rate 49%). Match no. 2 of the day goes best: 65% win rate. Improved over the last three months: K/R +0.15, ADR +13.0, Win rate +11 pp, ELO +445. Got weaker: Headshots −3 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.