_konte
Name history of _konte
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (51%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.12 K/D and so clearly above the average (1.02).
Impact
StrengthExactly 3 kills in 5.1% of rounds and so well above the average (4.0%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months unchanged at 0.79. Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.17. Last 3 months: 1.11 (at the start 1.09). Clearly above the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 87.5. Last 3 months: 84.5 (at the start 87.0). Slightly above the average (80.0).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 49% (at the start 50%). Just below the average (50%).
Matches won (win rate)
Best month: September 2026 with 62%. Last 3 months: 52% (at the start 44%). Clearly above the average (49%).
Best month: October 2026 with 2,463. Last 3 months: 2,293 (at the start 2,099).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 58%.
Patterns
From the last 183 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_konte loses the most ELO in match 1 of the day: −38 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Ancient
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 2.40 · Cache
Maps in detail
from the last 183 matchesCompared with players on the same level who have at least 15 matches on the map.
How _konte plays
Across 183 matches _konte averages K/R 0.79, ADR 85.1 and a rating of 1.11. Biggest strength: Opening duels won at 58%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 49% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 89 of 183 matches the rating was 1.10 or higher (49%), in 54 it was below 0.90. In 138 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: September 2026 at 1.17. _konte loses the most ELO in match 1 of the day (−38 ELO, win rate 45%). Things go best on Dust 2 (+23 ELO, win rate 54%). Match no. 3 of the day goes best: 55% win rate, +48 ELO. Improved over the last three months: Win rate +8 pp, ELO +194. Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 84.5, Headshots at 49%. Last 30 days: 18 matches, win rate 50%, net ELO −52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.