_kissmyass
How does _kissmyass play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).
Compared with 2,219 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (51%).
Clutch
Average48% of 1v1s won and so clearly above the average (40%).
Weapons and aim
Average59% headshots and so well above the average (50%).
Impact
WeaknessExactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: March 2026 with 0.85. Last 3 months: 0.68 (at the start 0.76). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.07.
Damage per round (ADR)
Best month: July 2026 with 91.5. Last 3 months: 75.2 (at the start 80.7). Clearly below the average (80.9).
Share of headshot kills
Best month: August 2026 with 62%. Last 3 months: 58% (at the start 60%). Well above the average (50%).
Matches won (win rate)
Best month: March 2026 with 67%. Last 3 months: 57% (at the start 61%). Well above the average (50%).
Best month: October 2026 with 2,293.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 53%.
Patterns
From the last 112 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_kissmyass loses the most ELO in match 2 of the day: −24 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.72 · Mirage
- Longest win streak: 13 wins in a row · Dust 2
- Most kills in a match: 36 · Ancient
Maps in detail
from the last 112 matchesCompared with players on the same level who have at least 15 matches on the map.
How _kissmyass plays
Across 112 matches _kissmyass averages K/R 0.73 and ADR 80.3; the rating across the 63 rated matches is 0.97. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 59% headshots. The strongest map is Inferno with a 79% win rate in 14 matches. In 24 of 63 matches the rating was 1.10 or higher (38%), in 27 it was below 0.90. In 46 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. _kissmyass loses the most ELO in match 2 of the day (−24 ELO, win rate 50%). Things go best on Dust 2 (+17 ELO, win rate 48%). Match no. 3 of the day goes best: 70% win rate. Got weaker: K/R −0.08, ADR −5.5, Headshots −2 pp, Win rate −4 pp. Last 30 days: 23 matches, win rate 48%, net ELO +37.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.