_kimiko_

Japan
138 matches tracked
Last updated:

How does _kimiko_ play?

Rating 1.03 (from 117 matches) K/R 0.74 ADR 78.4 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 117 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 26% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 21%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 59%+8 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 24%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 15%+5 pp · Ø 10% better than 73%
K/D 1.05+0.03 · Ø 1.02 better than 68%
Pistol kills per match 2.4
Knife kills 3 in 138 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.3%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 77%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 14x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+2 pp · Ø 36% better than 72%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 82%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.14, ADR +6.9
= Stayed the same
Win rate at 46%
▼ Got worse
Headshots −7 pp, ELO −77

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.73).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −143 ELO
42 matches · 36% win rate
On Anubis −133 ELO
33 matches · 52% win rate
On Tuesdays −77 ELO, win rate 30%

_kimiko_ loses the most ELO in match 1 of the day: −143 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 2.08 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
51% better than 53%
0.75 better than 65%
79.1 better than 47%
1.01 right on the average
61% of 96 duels better than 94%
39% of 28 situations better than 52%
Anubis33
52% better than 54%
0.71 better than 39%
76.3 better than 27%
1.01 better than 47%
55% of 118 duels better than 74%
34% of 29 situations better than 41%
Mirage30
43% better than 24%
0.78 better than 76%
81.8 better than 62%
1.07 better than 72%
57% of 131 duels better than 85%
42% of 19 situations better than 64%
Ancient18
39% better than 17%
0.74 better than 53%
80.7 better than 47%
1.06 better than 68%
65% of 49 duels better than 98%
31% of 13 situations better than 32%
Inferno5
20% -
0.69 -
72.3 -
1.09-
79% of 14 duels -
50% of 2 situations -
Nuke5
60% -
0.68 -
68.5 -
0.91-
57% of 14 duels -
100% of 1 situations -
Cache4
50% -
0.69 -
83.6 -
1.05-
78% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _kimiko_ plays

Across 138 matches _kimiko_ averages K/R 0.74 and ADR 78.4; the rating across the 117 rated matches is 1.03. Biggest strength: Opening duels won at 59%, better than 97% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 9 players. Averages 16.4 kills per match with 48% headshots. The strongest map is Anubis with a 52% win rate in 33 matches. In 49 of 117 matches the rating was 1.10 or higher (42%), in 39 it was below 0.90. In 60 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. _kimiko_ loses the most ELO in match 1 of the day (−143 ELO, win rate 36%). Things go best on Dust 2 (+17 ELO, win rate 51%). Match no. 3 of the day goes best: 55% win rate, −49 ELO. Improved over the last three months: K/R +0.07, Rating +0.14, ADR +6.9. Got weaker: Headshots −7 pp, ELO −77. Unchanged in recent months: Win rate at 46%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.