_khimik

Ukraine
On FACEIT since 2023 130 matches tracked 35 matches in 30 days
ELO ▼ 4
2,065
30-day peak: 2,069
Rank EU
#200,388
Ukraine #8,039 in Ukraine
Last updated:

How does _khimik play?

Rating 1.03 (from 82 matches) K/R 0.70 ADR 76.6 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 82 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.3
Zeus kills1 in 130 matches
Knife kills 6 in 130 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.3%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 13x 4K, 3 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.67+0.39 · Ø 0.28 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 1.03, ADR at 77.4, Win rate at 48%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −31 ELO
37 matches · 43% win rate
On Dust 2 −27 ELO
38 matches · 50% win rate
From match 5 of the day −23 ELO
22 matches · 27% win rate

_khimik loses the most ELO in match 1 of the day: −31 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.31 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
50% better than 44%
0.70 better than 31%
75.3 better than 22%
1.07 better than 63%
51% of 124 duels right on the average
50% of 18 situations better than 81%
Mirage28
43% better than 20%
0.69 better than 28%
74.5 better than 21%
1.02 right on the average
41% of 66 duels better than 6%
22% of 18 situations better than 12%
Ancient26
50% better than 45%
0.72 better than 38%
81.0 better than 47%
1.05-
53% of 53 duels better than 60%
33% of 6 situations better than 37%
Inferno17
59% better than 68%
0.75 better than 62%
84.4 better than 67%
1.19-
52% of 44 duels right on the average
25% of 4 situations better than 21%
Cache9
56% -
0.62 -
69.8 -
0.90-
50% of 32 duels -
33% of 3 situations -
Anubis5
20% -
0.62 -
67.7 -
0.93-
53% of 19 duels -
60% of 5 situations -
Nuke5
20% -
0.72 -
74.3 -
0.89-
42% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _khimik plays

Across 130 matches _khimik averages K/R 0.70 and ADR 76.6; the rating across the 82 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 44% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 31 of 82 matches the rating was 1.10 or higher (38%), in 32 it was below 0.90. In 65 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: August 2026 at 1.20. _khimik loses the most ELO in match 1 of the day (−31 ELO, win rate 43%). Things go best in match 2 of the day (+97 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +97 ELO. Improved over the last three months: K/R +0.04. Got weaker: Headshots −2 pp. Unchanged in recent months: Rating at 1.03, ADR at 77.4, Win rate at 48%. Last 30 days: 35 matches, win rate 43%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.