_kenchi_
How does _kenchi_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 911 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (50%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average50% headshots and so clearly above the average (45%).
Impact
AverageExactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).
Utility and deaths
Average0.30 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 6 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.77. Last 3 months: 0.70 (at the start 0.69). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.06. Last 3 months: 0.96 (at the start 0.94). Slightly below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 80.6. Last 3 months: 77.6 (at the start 77.5). Just below the average (79.4).
Share of headshot kills
Best month: June 2026 with 51%. Last 3 months: 48% (at the start 51%). Clearly above the average (45%).
Matches won (win rate)
Best month: June 2026 with 56%. Last 3 months: 52% (at the start 55%). Just above the average (51%).
Best month: July 2026 with 1,449. Last 3 months: 1,265 (at the start 1,310).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 117 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_kenchi_ loses the most ELO on Dust 2: −20 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.09 · Anubis
- Most kills in a match: 38 · Inferno
- Longest win streak: 4 wins in a row · Anubis
Maps in detail
from the last 117 matchesCompared with players on the same level who have at least 15 matches on the map.
How _kenchi_ plays
Across 117 matches _kenchi_ averages K/R 0.70 and ADR 77.5; the rating across the 87 rated matches is 0.94. Biggest strength: 3K rounds at 4.4%, better than 80% of level 6 players. Most room to improve: Opening duels won at 44%, better than only 12% of level 6 players. Averages 15.5 kills per match with 50% headshots. The strongest map is Ancient with a 65% win rate in 23 matches. In 28 of 87 matches the rating was 1.10 or higher (32%), in 37 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. _kenchi_ loses the most ELO on Dust 2 (−20 ELO, win rate 45%). Things go best on Ancient (+44 ELO, win rate 65%). Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 77.6, ELO at 1,265. Last 30 days: 14 matches, win rate 57%, net ELO +1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.