_kaziu

Poland
131 matches tracked 13 matches in 30 days
Last updated:

How does _kaziu play?

Rating 0.98 (from 122 matches) K/R 0.72 ADR 77.8 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 122 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 87%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 91%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 2.5
Knife kills 1 in 131 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.1%).

2K rounds 10.7%−2.4 pp · Ø 13.1% better than 3%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 4x 4K, 1 ace in 31 matches

Utility and deaths

Weakness
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 22%−14 pp · Ø 36% better than 1%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 20%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, Win rate +8 pp, ELO +164
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 77.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months unchanged at 0.72. Right on the average (0.72).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
35 matches · 69% win rate
On Ancient −60 ELO
26 matches · 50% win rate
Between 6:00 and 12:00 +27 ELO, win rate 45%

_kaziu loses the most ELO on Dust 2: −62 ELO, 69% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.43 · Nuke
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
69% better than 95%
0.71 better than 40%
77.7 better than 38%
0.99 better than 40%
52% of 151 duels better than 58%
50% of 14 situations better than 81%
Mirage31
61% better than 84%
0.68 better than 25%
73.7 better than 18%
0.89 better than 11%
51% of 168 duels right on the average
11% of 18 situations better than 2%
Ancient26
50% right on the average
0.75 better than 59%
80.3 better than 47%
0.98 better than 38%
57% of 156 duels better than 82%
33% of 15 situations better than 40%
Anubis21
48% better than 43%
0.73 better than 47%
82.0 better than 60%
1.02 right on the average
45% of 116 duels better than 19%
37% of 19 situations better than 48%
Nuke10
60% -
0.86 -
85.4 -
1.22-
41% of 46 duels -
50% of 14 situations -
Inferno6
33% -
0.60 -
64.3 -
0.81-
37% of 35 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _kaziu plays

Across 131 matches _kaziu averages K/R 0.72 and ADR 77.8; the rating across the 122 rated matches is 0.98. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 9 players. Averages 15.7 kills per match with 57% headshots. The strongest map is Dust 2 with a 69% win rate in 35 matches. In 43 of 122 matches the rating was 1.10 or higher (35%), in 56 it was below 0.90. In 31 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: August 2026 at 1.18. _kaziu loses the most ELO on Dust 2 (−62 ELO, win rate 69%). Things go best on Anubis (+44 ELO, win rate 48%). Improved over the last three months: Headshots +3 pp, Win rate +8 pp, ELO +164. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 77.7. Last 30 days: 13 matches, win rate 69%, net ELO +124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.