Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (49%).
Clutch
Average47% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average49% headshots and so just above the average (48%).
Impact
AverageExactly 3 kills in 4.5% of rounds and so clearly above the average (3.8%).
Utility and deaths
Average0.11 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.79. Last 3 months: 0.74 (at the start 0.69). Slightly above the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.13. Last 3 months: 1.05 (at the start 0.96). Clearly above the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 81.1. Last 3 months: 78.1 (at the start 74.9). Just below the average (78.5).
Share of headshot kills
Best month: August 2026 with 52%. Last 3 months: 50% (at the start 44%). Slightly above the average (48%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 48% (at the start 31%). Slightly above the average (46%).
Best month: October 2026 with 1,721. Last 3 months: 1,721 (at the start 1,604).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 131 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_jUmi loses the most ELO on Nuke: −49 ELO, 65% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Inferno
- Highest rating in a match: 2.43 · Cache
- Most kills in a match: 30 · Dust 2
Maps in detail
from the last 131 matchesCompared with players on the same level who have at least 15 matches on the map.
How _jUmi plays
Across 131 matches _jUmi averages K/R 0.73, ADR 77.3 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 47%, better than 90% of level 8 players. Averages 15.7 kills per match with 49% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 52 of 131 matches the rating was 1.10 or higher (40%), in 48 it was below 0.90. In 94 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: September 2026 at 1.13. _jUmi loses the most ELO on Nuke (−49 ELO, win rate 65%). Improved over the last three months: K/R +0.05, Rating +0.09, Headshots +6 pp, Win rate +17 pp, ELO +117. Unchanged in recent months: ADR at 78.1. Last 30 days: 8 matches, win rate 38%, net ELO −98.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.