_iF1nger_

Ukraine
On FACEIT since 2017 64 matches tracked 54 matches in 30 days
ELO ▲ 95
2,480
30-day peak: 2,480
Rank EU
#56,757
Ukraine #2,347 in Ukraine
Last updated:

How does _iF1nger_ play?

Rating 1.21 K/R 0.87 ADR 91.6 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 64 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 33% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.21+0.18 · Ø 1.03 better than 91%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 88%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 13x 4K, 4 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether _iF1nger_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 54 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.88
NovDecJanFebMarAprMayJunJulAugSepOct

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +11 ELO
21 matches · 43% win rate
Between 12:00 and 18:00 +6 ELO, win rate 43%

_iF1nger_ loses the most ELO in match 1 of the day: +11 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
53% better than 56%
0.86 better than 91%
92.3 better than 91%
1.24 better than 94%
50% of 76 duels better than 40%
33% of 12 situations better than 40%
Mirage18
44% better than 21%
0.85 better than 89%
86.9 better than 77%
1.18 better than 88%
57% of 72 duels better than 80%
40% of 10 situations better than 56%
Anubis13
62% -
0.93 -
95.0 -
1.27-
54% of 70 duels -
40% of 10 situations -
Ancient7
43% -
0.94 -
99.3 -
1.30-
60% of 25 duels -
67% of 6 situations -
Cache3
33% -
0.70 -
82.4 -
0.92-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _iF1nger_ plays

Across 64 matches _iF1nger_ averages K/R 0.87, ADR 91.6 and a rating of 1.21. Biggest strength: 3K rounds at 6.1%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 46% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 40 of 64 matches the rating was 1.10 or higher (63%), in 13 it was below 0.90. In 54 matches with detailed stats: 13 4Ks and 4 aces. _iF1nger_ loses the most ELO in match 1 of the day (+11 ELO, win rate 43%). Last 30 days: 54 matches, win rate 54%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.