_hEalton

Ukraine
180 matches tracked 22 matches in 30 days
Last updated:

How does _hEalton play?

Rating 0.87 (from 169 matches) K/R 0.62 ADR 71.0 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 169 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 21% very weak below 0.75 38%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 47%−4 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 44%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so well below the average (1.03).

Headshot rate 45%−2 pp · Ø 47% better than 44%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.83−0.20 · Ø 1.03 better than 4%
Pistol kills per match 2.6
Knife kills 5 in 180 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.3% of rounds and so well below the average (13.4%).

2K rounds 10.3%−3.1 pp · Ø 13.4% better than 3%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 6%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 13x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 79%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.62, ADR at 70.0, Headshots at 45%
▼ Got worse
Rating −0.08, Win rate −5 pp, ELO −109

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.66. Last 3 months: 0.62 (at the start 0.64). Well below the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −35 ELO
41 matches · 41% win rate
Between 12:00 and 18:00 −3 ELO, win rate 42%
On Saturdays −33 ELO, win rate 38%

_hEalton loses the most ELO on Ancient: −35 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
50% better than 45%
0.64 better than 13%
73.5 better than 18%
0.93 better than 25%
46% of 313 duels better than 26%
24% of 25 situations better than 16%
Ancient41
41% better than 21%
0.63 better than 11%
72.6 better than 14%
0.83 better than 6%
45% of 250 duels better than 25%
32% of 19 situations better than 35%
Inferno26
46% better than 33%
0.57 better than 4%
66.3 better than 6%
0.80 better than 4%
43% of 91 duels better than 15%
33% of 9 situations better than 40%
Anubis17
65% better than 90%
0.66 better than 26%
69.1 better than 7%
0.95 better than 40%
56% of 73 duels better than 78%
60% of 10 situations better than 93%
Cache15
47% -
0.56 -
64.7 -
0.76-
30% of 50 duels -
55% of 11 situations -
Mirage12
25% -
0.63 -
70.8 -
0.85-
43% of 42 duels -
38% of 8 situations -
Nuke6
50% -
0.63 -
71.8 -
0.90-
41% of 27 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _hEalton plays

Across 180 matches _hEalton averages K/R 0.62 and ADR 71.0; the rating across the 169 rated matches is 0.87. Biggest strength: Utility hit rate at 42%, better than 90% of level 7 players. Most room to improve: K/D at 0.83, better than only 4% of level 7 players. Averages 14.0 kills per match with 45% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 41 of 169 matches the rating was 1.10 or higher (24%), in 99 it was below 0.90. In 100 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: June 2026 at 0.94. _hEalton loses the most ELO on Ancient (−35 ELO, win rate 41%). Things go best on Dust 2 (+66 ELO, win rate 50%). Got weaker: Rating −0.08, Win rate −5 pp, ELO −109. Unchanged in recent months: K/R at 0.62, ADR at 70.0, Headshots at 45%. Last 30 days: 22 matches, win rate 50%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.