_guregori_

United Kingdom
126 matches tracked 18 matches in 30 days
Last updated:

How does _guregori_ play?

Rating 0.90 (from 95 matches) K/R 0.64 ADR 73.2 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 33%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
Multi-killsEntryHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 82%
Opening duels won 51%+2 pp · Ø 49% better than 67%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 7%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (44%).

Headshot rate 54%+10 pp · Ø 44% better than 93%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.84−0.13 · Ø 0.97 better than 10%
Pistol kills per match 3.3
Knife kills 1 in 126 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (3.7%).

2K rounds 12.3%−0.6 pp · Ø 12.9% better than 40%
3K rounds 2.3%−1.4 pp · Ø 3.7% better than 4%
MVPs per match 2.1−0.1 · Ø 2.2 better than 54%
4Ks and aces 16x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.25).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 3.9+0.1 · Ø 3.8 better than 54%
Enemies flashed per round 0.04−0.21 · Ø 0.25 better than 2%
Deaths per round 76%+3 pp · Ø 73% better than 21%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.11, ADR +11.7, Win rate +4 pp
= Stayed the same
Rating at 0.92
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.68 (at the start 0.57). Slightly below the average (0.71).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −132 ELO
71 matches · 45% win rate
On Dust 2 −71 ELO
50 matches · 50% win rate
Between 0:00 and 6:00 −71 ELO, win rate 28%

_guregori_ loses the most ELO in match 1 of the day: −132 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Dust 2
  2. Most kills in a match: 30 · Ancient
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
50% right on the average
0.67 better than 33%
78.4 better than 52%
0.97 right on the average
52% of 195 duels better than 66%
31% of 13 situations better than 31%
Inferno27
56% better than 69%
0.66 better than 32%
72.5 better than 25%
0.87 better than 19%
56% of 102 duels better than 83%
0% of 3 situations better than 2%
Ancient17
47% better than 39%
0.61 better than 9%
71.1 better than 15%
0.85 better than 14%
40% of 70 duels better than 8%
40% of 5 situations better than 62%
Cache15
53% -
0.60 -
66.3 -
0.93-
43% of 40 duels -
0% of 3 situations -
Anubis8
38% -
0.60 -
70.3 -
0.70-
46% of 28 duels -
67% of 3 situations -
Nuke5
60% -
0.62 -
73.8 -
0.84-
50% of 16 duels -
0% of 3 situations -
Mirage4
25% -
0.44 -
56.0 -
0.62-
30% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _guregori_ plays

Across 126 matches _guregori_ averages K/R 0.64 and ADR 73.2; the rating across the 95 rated matches is 0.90. Biggest strength: Headshot rate at 54%, better than 93% of level 5 players. Most room to improve: 3K rounds at 2.3%, better than only 4% of level 5 players. Averages 13.8 kills per match with 54% headshots. The strongest map is Inferno with a 56% win rate in 27 matches. In 28 of 95 matches the rating was 1.10 or higher (29%), in 50 it was below 0.90. In 65 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. _guregori_ loses the most ELO in match 1 of the day (−132 ELO, win rate 45%). Things go best on Inferno (+56 ELO, win rate 56%). Match no. 2 of the day goes best: 63% win rate, +13 ELO. Improved over the last three months: K/R +0.11, ADR +11.7, Win rate +4 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: Rating at 0.92. Last 30 days: 18 matches, win rate 67%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.