_goteN

Ireland
112 matches tracked
Last updated:

How does _goteN play?

Rating 0.85 (from 62 matches) K/R 0.65 ADR 68.4 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (49%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 40%−9 pp · Ø 49% better than 1%

Clutch

Average
Last one alive

0% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 90%
Clutch 1v2 won 0%−21 pp · Ø 21% better than 1%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so slightly below the average (0.97).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.88−0.09 · Ø 0.97 better than 11%
Pistol kills per match 2.3
Knife kills 2 in 112 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.3% of rounds and so well below the average (12.8%).

2K rounds 9.3%−3.5 pp · Ø 12.8% better than 1%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 51%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 3x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.6−0.5 · Ø 4.1 better than 37%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 25%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.13
= Stayed the same
K/R at 0.65, Win rate at 57%
▼ Got worse
ADR −4.2, Headshots −3 pp, ELO −227

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: May 2026 with 0.69. Last 3 months unchanged at 0.65. Clearly below the average (0.71).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −16 ELO
21 matches · 57% win rate
In match 2 of the day +6 ELO
29 matches · 48% win rate

_goteN loses the most ELO on Anubis: −16 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Inferno
  2. Highest rating in a match: 1.48 · Inferno
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
45% better than 31%
0.66 better than 19%
69.9 better than 9%
0.86 better than 8%
52% of 46 duels better than 60%
60% of 10 situations better than 94%
Ancient22
73% better than 97%
0.71 better than 42%
75.0 better than 23%
0.91-
46% of 46 duels better than 26%
67% of 3 situations better than 97%
Anubis21
57% better than 72%
0.63 better than 11%
66.1 better than 2%
0.84-
29% of 31 duels better than 1%
20% of 10 situations better than 12%
Inferno13
46% -
0.61 -
65.7 -
0.86-
30% of 23 duels -
33% of 3 situations -
Dust 211
55% -
0.60 -
61.3 -
0.82-
35% of 37 duels -
67% of 3 situations -
Nuke10
60% -
0.65 -
65.2 -
0.84-
40% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _goteN plays

Across 112 matches _goteN averages K/R 0.65 and ADR 68.4; the rating across the 62 rated matches is 0.85. Biggest strength: Clutch 1v1 won at 47%, better than 90% of level 8 players. Most room to improve: Opening duels won at 40%, better than only 1% of level 8 players. Averages 14.2 kills per match with 48% headshots. The strongest map is Ancient with a 73% win rate in 22 matches. In 15 of 62 matches the rating was 1.10 or higher (24%), in 35 it was below 0.90. In 28 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 0.89. _goteN loses the most ELO on Anubis (−16 ELO, win rate 57%). Things go best on Mirage (+57 ELO, win rate 45%). Match no. 3 of the day goes best: 81% win rate, +56 ELO. Improved over the last three months: Rating +0.13. Got weaker: ADR −4.2, Headshots −3 pp, ELO −227. Unchanged in recent months: K/R at 0.65, Win rate at 57%. Last 30 days: 1 matches, win rate 100%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.