_goteN
How does _goteN play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Weakness40% of opening duels won and so well below the average (49%).
Clutch
Average0% of 1v2s won and so well below the average (21%).
Weapons and aim
Average0.88 K/D and so slightly below the average (0.97).
Impact
WeaknessExactly 2 kills in 9.3% of rounds and so well below the average (12.8%).
Utility and deaths
Average0.18 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.69. Last 3 months unchanged at 0.65. Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.89. Last 3 months: 0.92 (at the start 0.79). Clearly below the average (0.99).
Damage per round (ADR)
Best month: May 2026 with 75.5. Last 3 months: 65.2 (at the start 69.4). Well below the average (78.5).
Share of headshot kills
Best month: May 2026 with 50%. Last 3 months: 46% (at the start 49%). Slightly below the average (48%).
Matches won (win rate)
Best month: June 2026 with 78%. Last 3 months: 57% (at the start 55%). Well above the average (46%).
Best month: July 2026 with 2,000. Last 3 months: 1,623 (at the start 1,850).
Rounds with first kill
Best month: September 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 112 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_goteN loses the most ELO on Anubis: −16 ELO, 57% win rate
Records and milestones
from recorded matches- Most kills in a match: 27 · Inferno
- Highest rating in a match: 1.48 · Inferno
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 112 matchesCompared with players on the same level who have at least 15 matches on the map.
How _goteN plays
Across 112 matches _goteN averages K/R 0.65 and ADR 68.4; the rating across the 62 rated matches is 0.85. Biggest strength: Clutch 1v1 won at 47%, better than 90% of level 8 players. Most room to improve: Opening duels won at 40%, better than only 1% of level 8 players. Averages 14.2 kills per match with 48% headshots. The strongest map is Ancient with a 73% win rate in 22 matches. In 15 of 62 matches the rating was 1.10 or higher (24%), in 35 it was below 0.90. In 28 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 0.89. _goteN loses the most ELO on Anubis (−16 ELO, win rate 57%). Things go best on Mirage (+57 ELO, win rate 45%). Match no. 3 of the day goes best: 81% win rate, +56 ELO. Improved over the last three months: Rating +0.13. Got weaker: ADR −4.2, Headshots −3 pp, ELO −227. Unchanged in recent months: K/R at 0.65, Win rate at 57%. Last 30 days: 1 matches, win rate 100%, net ELO +28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.