_goplaypro_

Timor-Leste
On FACEIT since 2017 313 matches tracked 96 matches in 30 days
ELO ▲ 48
2,240
30-day peak: 2,354
Rank EU
#120,018
Timor-Leste #57 in Timor-Leste
Last updated:

How does _goplaypro_ play?

Rating 1.08 (from 263 matches) K/R 0.78 ADR 84.7 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 263 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 2.7
Knife kills 1 in 313 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.3%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 77%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 45x 4K, 8 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05
= Stayed the same
ADR at 85.2
▼ Got worse
Headshots −2 pp, Win rate −10 pp

Aug to Oct 2026 compared with Mar 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −103 ELO
56 matches · 50% win rate
On Mirage −50 ELO
91 matches · 53% win rate
On Sundays +4 ELO, win rate 43%

_goplaypro_ loses the most ELO on Ancient: −103 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
53% better than 57%
0.80 better than 77%
88.2 better than 83%
1.09 better than 71%
54% of 338 duels better than 69%
33% of 45 situations better than 36%
Dust 266
35% better than 6%
0.74 right on the average
79.0 better than 40%
1.03 right on the average
52% of 200 duels better than 54%
35% of 40 situations better than 44%
Anubis57
56% better than 63%
0.79 better than 76%
87.1 better than 82%
1.09 better than 71%
58% of 219 duels better than 85%
22% of 36 situations better than 16%
Ancient56
50% better than 45%
0.78 better than 68%
85.7 better than 72%
1.07 better than 65%
53% of 215 duels better than 60%
37% of 27 situations better than 48%
Nuke30
43% better than 14%
0.80 better than 65%
82.2 better than 49%
1.12 better than 66%
53% of 105 duels right on the average
47% of 19 situations better than 68%
Cache6
33% -
0.73 -
87.4 -
1.04-
55% of 38 duels -
0% of 4 situations -
Inferno5
60% -
0.71 -
75.2 -
1.25-
45% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _goplaypro_ plays

Across 313 matches _goplaypro_ averages K/R 0.78 and ADR 84.7; the rating across the 263 rated matches is 1.08. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 45% headshots. The strongest map is Anubis with a 56% win rate in 57 matches. In 115 of 263 matches the rating was 1.10 or higher (44%), in 78 it was below 0.90. In 263 matches with detailed stats: 45 4Ks and 8 aces. Best month by rating: September 2026 at 1.15. _goplaypro_ loses the most ELO on Ancient (−103 ELO, win rate 50%). Things go best on Nuke (+39 ELO, win rate 43%). Match no. 2 of the day goes best: 57% win rate, +8 ELO. Improved over the last three months: K/R +0.05. Got weaker: Headshots −2 pp, Win rate −10 pp. Unchanged in recent months: ADR at 85.2. Last 30 days: 96 matches, win rate 48%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.