_get_mogged_
Name history of _get_mogged_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _get_mogged_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Strength56% of opening duels won and so well above the average (49%).
Clutch
Average29% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average55% headshots and so well above the average (48%).
Impact
AverageExactly 2 kills in 14.7% of rounds and so clearly above the average (12.8%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.69). Clearly above the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.13. Last 3 months: 1.08 (at the start 0.71). Clearly above the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 88.5. Last 3 months: 84.2 (at the start 78.2). Clearly above the average (78.5).
Share of headshot kills
Best month: June 2026 with 60%. Last 3 months: 55% (at the start 60%). Well above the average (48%).
Matches won (win rate)
Best month: June 2026 with 71%. Last 3 months: 46% (at the start 68%). Right on the average (46%).
Best month: July 2026 with 1,921. Last 3 months: 1,378 (at the start 1,921).
Rounds with first kill
Best month: October 2026 with 16%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 179 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_get_mogged_ loses the most ELO in match 3 of the day: −113 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Anubis
- Highest rating in a match: 2.39 · Cache
- Longest win streak: 13 wins in a row · Mirage
Maps in detail
from the last 179 matchesCompared with players on the same level who have at least 15 matches on the map.
How _get_mogged_ plays
Across 179 matches _get_mogged_ averages K/R 0.77 and ADR 83.5; the rating across the 158 rated matches is 1.07. Biggest strength: Opening duels won at 56%, better than 92% of level 8 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 8 players. Averages 17.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 67 of 158 matches the rating was 1.10 or higher (42%), in 56 it was below 0.90. In 157 matches with detailed stats: 29 4Ks and 6 aces. Best month by rating: September 2026 at 1.13. _get_mogged_ loses the most ELO in match 3 of the day (−113 ELO, win rate 38%). Things go best from match 5 of the day (+64 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, −4 ELO. Improved over the last three months: K/R +0.09, Rating +0.37, ADR +6.0. Got weaker: Headshots −5 pp, Win rate −22 pp, ELO −543. Last 30 days: 56 matches, win rate 48%, net ELO −56.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.