_fussIa_

Kazakhstan
On FACEIT since 2020 261 matches tracked 75 matches in 30 days
ELO ▲ 118
3,425
30-day peak: 3,524
Rank EU ▼ 279 places
#1,496
Kazakhstan #50 in Kazakhstan
30 days · prev. #1,217 · best #949
Last updated:

How does _fussIa_ play?

Rating 1.12 K/R 0.77 ADR 84.4 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 261 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+2 pp · Ø 42% better than 74%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.6
Knife kills 16 in 261 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 46%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 36x 4K, 7 aces in 178 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 6.2+2.3 · Ø 3.9 better than 94%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +409
= Stayed the same
K/R at 0.77, Rating at 1.11, ADR at 84.6, Win rate at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −69 ELO
24 matches · 46% win rate
In match 4 of the day +99 ELO
29 matches · 52% win rate
On Saturdays −31 ELO, win rate 50%

_fussIa_ loses the most ELO on Ancient: −69 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Longest win streak: 11 wins in a row · Ancient
  3. Highest rating in a match: 2.11 · Dust 2

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
57% better than 60%
0.77 better than 54%
84.8 better than 63%
1.11 better than 64%
54% of 321 duels better than 58%
51% of 47 situations better than 85%
Dust 265
58% better than 62%
0.79 better than 64%
84.5 better than 62%
1.15 better than 72%
52% of 256 duels better than 47%
45% of 60 situations better than 67%
Anubis59
61% better than 71%
0.77 better than 58%
85.2 better than 69%
1.11 better than 65%
57% of 253 duels better than 75%
38% of 34 situations right on the average
Nuke26
58% better than 49%
0.75 better than 41%
81.1 better than 43%
1.08 right on the average
57% of 102 duels better than 69%
38% of 13 situations better than 44%
Ancient24
46% better than 19%
0.77 better than 56%
82.7 better than 52%
1.10 better than 63%
59% of 100 duels better than 84%
20% of 15 situations better than 10%
Inferno11
55% -
0.82 -
87.1 -
1.16-
53% of 47 duels -
43% of 7 situations -
Cache4
75% -
0.80 -
83.2 -
1.12-
64% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _fussIa_ plays

Across 261 matches _fussIa_ averages K/R 0.77, ADR 84.4 and a rating of 1.12. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 54% headshots. The strongest map is Anubis with a 61% win rate in 59 matches. In 135 of 261 matches the rating was 1.10 or higher (52%), in 72 it was below 0.90. In 178 matches with detailed stats: 36 4Ks and 7 aces. Best month by rating: September 2026 at 1.16. _fussIa_ loses the most ELO on Ancient (−69 ELO, win rate 46%). Things go best in match 1 of the day (+247 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +247 ELO. Improved over the last three months: Headshots +2 pp, ELO +409. Unchanged in recent months: K/R at 0.77, Rating at 1.11, ADR at 84.6, Win rate at 58%. Last 30 days: 75 matches, win rate 56%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.